Margery Sheldon, Female Human [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a tea of some kind. She wears a grey collared shirt and brown skirt. She accessorizes with a white scarf around the waist and a strap diagonally across her shirt, marred by teas. She wears her auburn hair down. Her blue unseeing eyes seem to look past you.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born in the north to a Cook, Margery learned a great deal about her mother's area of expertise. She found a children's book about a Human Warrior who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is unsatisfied with her job.
Ideals: Justice. Flaws: Ugly, Disease. Bonds: Adventurer, Job. Occupation: Cook
Voice: Australian accent
Attributes [hide]
Medium (4'11") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 10 (+0) | 16 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Abyssal, Celestial, Goblin
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +3
Possessions: Just what you see.
Torbera Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively. Her blonde hair is still thick. She has amber eyes and a grey hat with a blue feather.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: She was raised by priests from a young age. She went to a religious school and was inspired by the priests there in charitable deeds. Days after completing her studies, news broke out that her hometown was attacked by giants. Torbera was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Flaws: Shy. Bonds: Attractive, Enemies, Religious, Mentor. Occupation: Knight
Voice: Australian accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 9 (-1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 50 gp. 1 Masterwork Common Melee.
Ogbur Riley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a well pressed and immaculate suit (or dress). His hair is blonde and curly. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in the south to a Stableman, Ogbur learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ogbur took refuge in the large cave and found the beat up hammer and armor he uses now. He is searching for what he claims is his rightful reward.
Motivation: To protect his home; and to be a brewer again
Ideals: Philantrophist. Bonds: Job, Nature, Adventurer, Guardian. Occupation: Stableman
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 6 (-2) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 180 gp. Iolite (60 gp). White pearl (130 gp). 1 Magnifying glass.
Elama Netyoive, Female Half-Elf [Permalink]
Personal [hide]
Description: 5'3" and muscular, this northern woman wears a tight fitting yellow shirt and pants. She wears her white hair down. Her eyes are violet and catlike.
Personality: She is almost excessively polite to everyone, even when angry. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born into a rich family. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is not mentally stable, and does not behave rationally; and she's repulsed by the pc
Ideals: Athletic. Flaws: Shy, Insane, Antagonistic. Bonds: Rich. Occupation: Glassblower
Voice: Speaks in third person
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Elven, Draconic, Abyssal, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 700 sp.
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