Juliana Hampton, Female Human [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her white hair is lengthy and is close to two feet long. Her eyes are gray and beady.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is able to make almost anything out of random pieces of junk.
History: She was born in a small desert village. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Juliana took refuge in the ruined castle and found the beat up bow and armor she uses now. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She is terrified, and will act out of fear; and retire the richest woman in the east
Ideals: Justice, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Nature. Occupation: Blacksmith
Voice: Dark and ominous
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 15 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 17 (+3) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 700 sp. 1 Masterwork Common Melee.
Lidda Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears a white vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her white boots flare out at the collars, and sports empty pouches on her belt. With bright red hair. Her eyes, though not visible through her cowl, are green.
Personality: She snorts whenever she laughs or is feeling confident. She receives visions of the future at random moments
History: Gifted from a young age, Lidda studied abroad. Brilliant and gifted she never wanted to apply herself. In the meantime she has taken over work as a Hunter and occasionally as a mercenary.
Motivation: She has a rivalry with the Church that dominates her actions; and she is unsatisfied with her job
Ideals: Gifted. Bonds: Job, Adventurer, Religious. Occupation: Hunter
Voice: Deep voice with rolling R's
Attributes [hide]
Small (2'8") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 14 (+2) | 8 (-1) | 9 (-1) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 130 gp. Brass mug with jade inlays (100 gp). 1 Masterwork Uncommon Weapon.
Serpent Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His fur is greying and his face has many wrinkles. He is baby faced.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is able to make almost anything out of random pieces of junk.
History: He was born into a rich family. Serpent was born on a far southern plains where he grew up under the tutelage of his father, an expert Farmer. He's since become an addict/alcoholic.
Motivation: He has money and likes to spend it; and nothing but the best is good enough for him
Ideals: Impeccable, Gifted. Flaws: Ugly, Addict. Bonds: Rich, Immigrant. Occupation: Farmer
Voice: Relaxed voice
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 14 (+2) | 8 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: Golden pearl (90 gp).
Werydd Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: This northern woman wears a grey coat over a green low-cut shirt, and a feathered hat upon her head. Her clothes are grease stained in places. Her auburn hair is cut short with large spiked bangs in the front. Her green eyes peer out from beneath her feathered grey hat.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a pair of adventurers, Werydd grew up listening to her father's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Meet up once more with her childhood friend; and she desires power and/or immortality
Ideals: Joker. Flaws: Antagonistic. Bonds: Poor, Immigrant, Adventurer. Occupation: Locksmith
Voice: Gruff and masculine
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 11 (+0) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 80 gp. Peridot (20 gp).
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