Gimurt Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: This man typically wears brown cloth garments or leather armor. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He has done his best to style his brown hair to look like a famous performer. His green eyes are slightly larger than normal.
Personality: He is fixated on the number 54. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Gimurt hails from a village terrorized by illithids. He moved out south to avoid the crime he committed. He now mingles about in high society.
Motivation: He has comitted a past crime that haunts him to this day.
Flaws: Insane, Antagonistic. Bonds: Rich, Enemies, Criminal record. Occupation: Gardener
Voice: Switch between two voices
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 120 gp. Rose (60 gp).
Ahrim Belief, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He sports black clothing, slightly heavier than average wear. His purple hair is drawn into a tight pony tail with a dagger scrunchie. His white eyes peer out from beneath his wide-brimmed black hat.
Personality: While he acts the brute, he is far gentler than he would appear. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, Ahrim took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to work out more often
Ideals: Athletic, Fighting, Philantrophist, Gifted. Bonds: Slave. Occupation: Armorer
Voice: French accent
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 1)
Armor Class 13
Hit Points 10 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 6 (-2) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
Possessions: 800 sp.
Morkral Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears just a grey suit. He keeps his blonde hair in a flapper bob. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was always a brilliant, if unscrupulous mind. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero; and he is not mentally stable, and does not behave rationally
Ideals: Logical. Flaws: Racist, Insane. Bonds: Attractive, Adventurer. Occupation: Engraver
Voice: Soothing and warm
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 7 (-2) | 13 (+1) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee -1 / 1d4-3, Ranged +0 / 1d4-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 60 gp. Zircon (70 gp).
Yvonne Meliamne, Female Half-Elf [Permalink]
Personal [hide]
Description: She has a missing right arm. She dresses well, typically a more casual-formal manner. Her silver hair is braided into rings. She wears round tiny glasses practically rammed into her face.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is skeptical of what others tell her and is slow to trust.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Shepherd mother left her crippled. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Seeks redemption; and to get a good night's sleep
Flaws: Insomniac, Shy, Disease. Bonds: Attractive. Occupation: Marshal
Voice: Spits and sputters
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 2)
Armor Class 8
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 11 (+0) | 7 (-2) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 70 gp. 1 Smokesticks.
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