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NPC Generator

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Advanced [show]


Oriff Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: Standing 3'10", this woman wears a brown vest and prefers white and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her black hair has been sun bleached extensively. Her gray eyes peer out from beneath her broad brown hat.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She is the product a well kept family trust fund and as such has never really known need. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants to meet her childhood hero; and to reunite with her old friends

Ideals: Justice. Flaws: Ugly, Emotional. Bonds: Rich, Adventurer. Occupation: Sage

Voice: Irish accent

Attributes [hide]

Oriff Strongheart, Female Dwarf Barbarian 2
Medium (3'10") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 19 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)16 (+3) 9 (-1)9 (-1)
Skills Performance +1, Religion +5
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Celestial, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 110 gp.


Social Check DCs


Dynamic Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft tan waves gently in the breeze, and is pretty ugly. He keeps his long white fur kept up in a rat tail. His yellow eyes dart from person to person.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. After months of barely getting by, Dynamic managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Justice. Flaws: Ugly, Mundane. Bonds: Rich, Criminal record. Occupation: Banker

Voice: Hollow voice

Attributes [hide]

Dynamic Moon, Male Tabaxi Wizard 2
Medium (5'9") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)9 (-1) 10 (+0)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Ralf Weston, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he very much looks the part of a Beggar. His long auburn hair is drawn into a two foot long braid. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a bit of a xeno-phobe, disliking non-Humans.

History: Sold as a small child to a slaver, Ralf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his father and his brother before him, after school he went straight into learning to become a Beggar. In the meantime he has taken over work as a Beggar and occasionally as a mercenary.

Motivation: He's looking for his big break; and to be a junk dealer again

Ideals: Joker. Flaws: Racist. Bonds: Job, Mentor, Adventurer. Occupation: Beggar

Voice: Complex vocabulary, royal

Attributes [hide]

Ralf Weston, Male Human Expert 1
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 6 (-2)10 (+0) 5 (-3)11 (+0)
Skills Performance +2, Religion +2
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 30 gp.


Social Check DCs


Mantus Pain, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a black vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his black boots flare out at the collars. His blue hair is heavily combed to the left. His black unseeing eyes seem to look past you.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a Performer, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world.

Ideals: Joker. Flaws: Ugly, Disease, Emotional. Bonds: Poor. Occupation: Locksmith

Voice: American accent

Attributes [hide]

Mantus Pain, Male Tiefling Fighter 1
Medium (5'0") Tiefling, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 15 (+2)10 (+0) 7 (-2)15 (+2)
Skills Arcana +2, Deception +4
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 60 gp.


Social Check DCs

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