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NPC Generator

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Advanced [show]


Az-Adar Axton, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears black painted combat armor at almost all times. He sports a long black beard, and similarly colored long hair. He has a tattooed face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He works hard and plays hard.

History: Az-Adar was born in the west. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. After a long history of fighting, Az-Adar and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and his spouse's relatives view him with great suspicion

Ideals: Persistence. Flaws: Antagonistic, Hedonist. Occupation: Healer

Voice: Slurs words

Attributes [hide]

Az-Adar Axton, Male Half-Orc Sorcerer 2
Medium (6'5") Half-Orc, Neutral Good (CR 2)
Armor Class 7
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)4 (-3) 8 (-1)15 (+2) 10 (+0)2 (-4)
Skills Athletics +2, Religion +4
Senses Passive Perception 10
Languages Common, Orc, Celestial, Undercommon
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 160 pp.


Social Check DCs


Alberich Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man dresses well, typically a more casual-formal manner. His clothes are grease stained in places. His black hair is slicked back into a classic pompadour. His fierce hazel eyes like to dwell on things.

Personality: Alberich is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His parents moved while he was still in utero so he is the first generation to be born here. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved.

Ideals: Extrovert, Gifted. Bonds: Attractive, Poor, Immigrant. Occupation: Weaver

Voice: Russian accent

Attributes [hide]

Alberich Helcral, Male Dwarf Rogue 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)16 (+3) 12 (+1)9 (-1)
Skills Perception +3, Religion +5
Senses Passive Perception 15
Languages Common, Dwarven, Terran, Ignan, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Hamil Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he usually wears his red robe and has his flail always slung over his shoulder. His hair is short and auburn. His eyes are likewise violet. His teeth are white and perfect.

Personality: He likes to make people angry or surprised. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of southern immigrants he idolized his father. Through the years after Hamil was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Hamil's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear; and he's repulsed by the pc

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Bather

Voice: Gruff and masculine

Attributes [hide]

Hamil Deephollow, Male Halfling Aristocrat 2
Small (3'1") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)9 (-1) 15 (+2)4 (-3)
Skills Arcana +1, Investigation +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 70 gp. Red-brown spinel (70 gp). Brown-green garnet (70 gp).


Social Check DCs


Seere Entropy, Female Tiefling [Permalink]

Personal [hide]

Description: She sports black clothing, slightly heavier than average wear, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'0" when asserting herself. She wears a small hat to hide her balding. She wears large thick round spectacles.

Personality: She likes to make people angry or surprised. She is a font of random trivia from the lore and stories she has discovered

History: Seere was raised in a hard working conservative environment. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Seere took refuge in the old dungeon and found the beat up bastard sword and armor she uses now. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Wishes to resurrect an old love; and wants to open a new tavern

Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Nature, In love. Occupation: Detective

Voice: Ums and uhs a lot

Attributes [hide]

Seere Entropy, Female Tiefling Paladin 1
Medium (5'0") Tiefling, Neutral Evil (CR 1)
Armor Class 7
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 6 (-2)13 (+1) 8 (-1)13 (+1)
Skills Intimidation +3, Medicine +1
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp.


Social Check DCs

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