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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Ralf Marlee, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his falchion. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a habit of throwing himself into exceedingly dangerous situations.

History: Ralf was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to open a new tavern.

Flaws: Insane, Shy, Impulsive. Bonds: Job. Occupation: Tailor

Voice: Dark and ominous

Attributes [hide]

Ralf Marlee, Male Human Rogue 2
Medium (6'6") Human, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)10 (+0) 17 (+3)13 (+1)
Skills Acrobatics +1, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +2

Possessions: 60 gp.


Social Check DCs


John Stansfield, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'4" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is red, silky, and of moderate length. He has violet eyes and a brown hat with a black feather.

Personality: He is business-like. He takes instructions and follows them to the letter. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of a Stableman, who enjoyed hunting, John was taken on many hunting expeditions. As a young adult he joined a group advocating for an improvement in Human conditions. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Doesn't want to be a Sailor and was forced into it by his family; and marry his brother to traveling adventurers

Ideals: Professionalism. Flaws: Racist. Bonds: Attractive, Adventurer, Nature, Family. Occupation: Sailor

Voice: Speaks with a cold

Attributes [hide]

John Stansfield, Male Human Commoner 2
Medium (5'4") Human, Neutral Evil (CR 2)
Armor Class 8
Hit Points 1 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 6 (-2)4 (-3) 14 (+2)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0

Possessions: 500 sp.


Social Check DCs


Quick Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He carries with him a set of scythes, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His lavender fur is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Quick lived on a farm with his mother, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been saving his money to try and buy his sister's freedom.

Motivation: Find a way to reverse the transformation of his sister; and doesn't want to be a knight and was forced into it by his family

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Family, Religious. Occupation: Knight

Voice: Speaks through clenched teeth

Attributes [hide]

Quick Peak, Male Tabaxi Wizard 1
Medium (6'1") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 4 (-3)12 (+1) 7 (-2)11 (+0)
Skills History +3, Intimidation +2
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 90 gp.


Social Check DCs


Quarethon Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: He tends to wear a large green jacket, and carries nunchakus. His feathered hat is riddled with cuts and holes. He wears large thick round spectacles.

Personality: Calm and collected, he is a well trained Spice Merchant. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: The child of southern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Dragonborns in the south were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has decided he is irredeemable; and a rival would like him out of the picture

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Job, Criminal record, Immigrant. Occupation: Spice Merchant

Voice: American accent

Attributes [hide]

Quarethon Tiammanthyllish, Male Dragonborn Rogue 1
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)8 (-1) 8 (-1)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4

Possessions: 130 gp.


Social Check DCs

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