Oppleby Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is renowned for his bright tan suits and hats. He wears his red hair down. His brown eyes dart from person to person to random spaces in the air.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Oppleby lived on a farm with his father, near the main road leading to a nearby town. There was a wharf not far from home where he often wandered off to fish. Due to his spouse's obsession with being a Masseuse they were divorced and he won custody of their daughter. He worked as a Bounty Hunter, and he later adopted a second daughter.
Motivation: To protect his home; and to unite with his brother
Flaws: Disease. Bonds: Immigrant, Criminal record, Family, Nature, Guardian. Occupation: Bounty Hunter
Voice: Dutch accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 8 (-1) | 12 (+1) | 10 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +2
Possessions: 60 gp.
Valafar Tragedy, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a robe, a symbol of magic around his neck, and a greataxe on his belt. He keeps his chestnut hair in a pixie cut. His thin eyebrows rest above his beady white eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the south
Ideals: Fighting, Philantrophist, Entrepeneur. Flaws: Ugly. Occupation: Navigator
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Ignan, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. Hematite (12 gp).
Flame In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear brown pants and tee shirts. His cinnamon fur is matted, messy, and big. His blue eyes dart from person to person to random spaces in the air.
Personality: He dislikes all the random violence that takes place in the west. Further he is a bit of a stoner and is frequently out of it.
History: Flame was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tailor. He inherited the family business which he has now maintained for 4 years.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Pacifist. Flaws: Ugly, Addict. Bonds: Immigrant, Job. Occupation: Tailor
Voice: Italian accent
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 15 (+2) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 130 gp. Violet garnet (200 gp).
Blossom Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She stands about 2'8" and typically wears a sleeveless long coat of deep red leather and dull violet iron scale mail. Her right leg appears badly burned and disfigured. She wears a colorful flower in her white hair. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Flattery will make her almost putty in your hands.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and she uses money and sex appeal to get what she needs
Ideals: Gifted. Flaws: Antagonistic, Selfish. Bonds: Attractive. Occupation: Barber
Voice: Pirate accent
Attributes [hide]
Small (2'8") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 14 (+2) | 8 (-1) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Infernal, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 5000 cp.
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