Kassoon
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NPC Generator

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Advanced [show]


Qemuel Merit, Male Tiefling [Permalink]

Personal [hide]

Description: He tends to wear a black poncho over his likewise colored trousers and shirt. He wears a Stetson hat to hide his balding. His white unseeing eyes seem to look past you.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He always tries to repair and not replace. It was this mentality that drove him into the Miner business.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: His religion dominates his actions.

Ideals: Persistence. Flaws: Disease. Bonds: Attractive, Adventurer, Religious. Occupation: Miner

Voice: Indian accent

Attributes [hide]

Qemuel Merit, Male Tiefling Fighter 1
Medium (5'7") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)8 (-1) 10 (+0)10 (+0)
Skills Acrobatics +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3

Possessions: 3000 cp.


Social Check DCs


Anverth Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He typically wears blue cloth garments or leather armor. His golden hair has been sun bleached extensively. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born to a Barrister, his mother struggled to pay the bills. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Optimist. Flaws: Addict. Bonds: Adventurer, In love, Poor. Occupation: Crown-heir

Voice: Smoker's lung

Attributes [hide]

Anverth Maekkelferce, Male Gnome Commoner 1
Small (3'8") Gnome, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 8 (-1)14 (+2) 8 (-1)7 (-2)
Skills Athletics +2, Intimidation +0
Senses Passive Perception 9
Languages Common, Gnome, Terran, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 6000 cp. Black pearl (300 gp).


Social Check DCs


Drogo Allerton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a long, brown cloak. His hair is golden and curly. His eyes are a pleasant amber.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Flattery will make him almost putty in your hands.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Healer, but doesn't like to broadcast it.

Motivation: Expand his business; and he is terrified, and will act out of fear

Ideals: Gifted. Flaws: Shy, Selfish, Fearful. Bonds: Job. Occupation: Sailor

Voice: High pitched, excited

Attributes [hide]

Drogo Allerton, Male Human Barbarian 1
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 6 (-2)9 (-1) 10 (+0)12 (+1)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Tomph Wentworth, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a husky woman, who dresses like a well dressed Roofer does. Her chestnut hair, when down, is lengthy. She is baby faced.

Personality: She is fixated on the number 86. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She comes from a rich eastern family. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She now mingles about in high society.

Motivation: Balancing her hectic life and new Roofer responsibilities is difficult; and she is not mentally stable, and does not behave rationally

Flaws: Insane, Antagonistic. Bonds: Job, Adventurer, Rich. Occupation: Roofer

Voice: Voice breaks

Attributes [hide]

Tomph Wentworth, Female Half-Orc Adept 1
Medium (5'3") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)8 (-1) 9 (-1)9 (-1)
Skills Athletics +3, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp. Moonstone (80 gp).


Social Check DCs

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