Pelt Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears professional attire. Her black fur, when down, is lengthy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born in the east, but her parents moved at a very young age to the south. Pelt was born on a far eastern forest where she grew up under the tutelage of her mother, an expert Mercenary. She was always very intelligent and has formed a secret society of specialists.
Motivation: To get a good night's sleep.
Flaws: Insomniac, Shy, Secretive. Bonds: Attractive, Immigrant. Occupation: Mercenary
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 7 (-2) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 110 gp.
Edge Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. Her attire stands in sharp contrast to her sword, which is beautifully polished and possesses an ornate carving of a rose on it. She wears a colorful flower in her gray fur. Her otherwise smooth face is marked with small tiny scars.
Personality: She loves telling others what to do and how they should feel about things. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was raised in a mountains tribe. A gifted student she started as a Beggar, but she got bored and became a Animal Trainer. She bought a sword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is unsatisfied with her job.
Ideals: Opinionated, Professionalism. Bonds: Attractive, Nature, Job. Occupation: Animal Trainer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 7 (-2) | 11 (+0) | 7 (-2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 400 sp. Malachite (13 gp). 1 Bullseye lantern.
Jacoba Washington, Female Human [Permalink]
Personal [hide]
Description: This woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. She is muscular with a powerful set of arms. With wild white hair. Her eyes are gray and she is always smoking a pipe.
Personality: Always inclined to offer people food she seems plenty friendly. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She desires power and/or immortality; and obtaining odd cultural elven artifacts is her passion
Ideals: Philantrophist, Gifted. Flaws: PTSD. Bonds: Attractive, Adventurer. Occupation: Spy
Voice: Sore throat, cough
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 7 (-2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 40 gp. Red spinel (80 gp).
Shax Benevolence, Female Tiefling [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has wavy blue hair. She wears round tiny glasses practically rammed into her face.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born in the south to a Marshal, Shax learned a great deal about her father's area of expertise. Cursed with a spirit at a very young age, Shax has worked very hard to control her curse. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She's in love; and to be a unemployed again
Ideals: Passionate. Flaws: Disease. Bonds: Adventurer, Job, Has a crush. Occupation: Marshal
Voice: Soft and melodious
Attributes [hide]
Medium (6'5") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 14 (+2) | 8 (-1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 3000 cp.
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