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NPC Generator

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Advanced [show]


Norkruuth Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he is well dressed, constantly wearing a black suit, tan shirt, and green tie. He wears a top hat to cover his moderate length silver crest. He has several tiny opal earrings on each ear.

Personality: He can speak with the recently deceased. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of a Doctor, who enjoyed hunting, Norkruuth was taken on many hunting expeditions. His mother was a mechanic, and taught him how to fix just about anything. He was granted martial powers by his dying sister.

Motivation: He is greedy; and money/treasure

Ideals: Gifted, Persistence. Bonds: Attractive, Rich, Nature. Occupation: Engraver

Voice: Sounds elderly

Attributes [hide]

Norkruuth Dhyrktelonis, Male Dragonborn Fighter 1
Medium (6'3") Dragonborn, Chaotic Good (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 10 (+0)14 (+2) 6 (-2)15 (+2)
Skills Athletics +6, Sleight of Hand +1
Senses Passive Perception 8
Languages Common, Halfling, Druidic
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +1

Possessions: 60 gp. Tourmaline (160 gp). 1 Tanglefoot bags.


Social Check DCs


Mord Soames, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears black painted combat armor at almost all times. He has moderate length silver hair. He wears large thick round spectacles.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a pair of adventurers, Mord grew up listening to his mother's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now travels the world, in search of power and loot.

Motivation: Retire the richest man in the south; and obtaining odd cultural half-orc artifacts is his passion

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Priest

Voice: Soft and mumbly

Attributes [hide]

Mord Soames, Male Half-Orc Paladin 1
Medium (6'2") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)7 (-2) 10 (+0)8 (-1)
Skills Insight +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 sp.


Social Check DCs


Veit Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is generally shirtless and showing off his tattooed chest. His hair is golden and curly. His eyes are amber.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is able to fit into much smaller and tighter spaces than normal.

History: Veit was born in the west. At a young age he loved to build and create. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Gifted, Persistence. Flaws: Addict. Bonds: Immigrant, Attractive, Job. Occupation: Priest

Voice: Sighs a lot, exhausted

Attributes [hide]

Veit Brawnanvil, Male Dwarf Expert 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 7
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 16 (+3)13 (+1) 13 (+1)3 (-4)
Skills Investigation +3, Stealth -1
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d6+1, Ranged -1 / 1d6-3, Grapple +1

Possessions: Silver chalice with lapis lazuli gems (90 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Silver comb with moonstones (200 gp).


Social Check DCs


Flame Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She sports brown clothing, slightly heavier than average wear. She has moderate length cinnamon fur. Her face is scarred and worn.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. In her 15th year, her parents were killed by a gnolls raid, leaving Flame alone in the world. After a stint in an orphanage, she was adopted. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Revenge; and her name or reputation has been wronged in the past by gnolls, and she desires to right it

Flaws: Ugly, Shy, Disease, Insomniac. Bonds: Enemies. Occupation: Painter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Flame Shoe, Female Tabaxi Warrior 2
Medium (6'5") Tabaxi, Lawful Evil (CR 2)
Armor Class 9
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)11 (+0) 9 (-1)9 (-1)
Skills Acrobatics +1, Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +1

Possessions: 150 gp.


Social Check DCs

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