Merla Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Halfling, and stands approximately 2'9". She wears tight fighting clothing, which leaves very little to the imagination, and her gloved hand is found clutching a bastard sword. Her hair is short and brown. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.
Personality: Cocky and sure of herself, she believes she is the best Layabout born in the past three hundred years. Merla is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Merla was born the youngest of three triplets. She made a point of taking high paying jobs and getting most of it up front. She has achieved small success as a Layabout.
Motivation: Sabotage a competitor.
Ideals: Fighting. Bonds: Attractive, Job, Family, Adventurer. Occupation: Layabout
Voice: Old thin voice
Attributes [hide]
Small (2'9") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: Pink pearl (160 gp).
Shaena High-hill, Female Halfling [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears a white collared shirt and green skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. She is an epitome of beauty. She wears her hair in dreadlocks. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and wants to have a good time and be beloved
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Attractive, Slave, Mentor. Occupation: Merchant
Voice: Creaky witch voice
Attributes [hide]
Small (2'8") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Draconic
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 80 gp.
Aerdeth Teinithra, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears dull violet sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. His chestnut hair is slicked back into a classic pompadour. His gray eyes are slightly larger than normal.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He got into the Mason business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He tends to his Mason job now, and dutifully fulfills any obligations he has.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern
Ideals: Passionate, Fighting. Bonds: Enemies, Job, Mentor. Occupation: Mason
Voice: Slow speaker
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 8 (-1) | 11 (+0) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
Possessions: 500 sp.
Hadarai Selevarun, Male Elf [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a tan and pastel handkerchief worn on his left side. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a colorful flower in his black hair. He wears round tiny glasses practically rammed into his face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a small toy that he constantly fidgets with.
History: He was born in the north, but his parents moved at a very young age to the east. After coming to the age of reason, Hadarai took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying brother.
Motivation: He is currently in port desperately looking for someone to get him out; and expand his business
Ideals: Persistence, Gifted. Flaws: Addict. Bonds: Attractive, Immigrant. Occupation: Unemployed
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 3 (-4) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp. Sardonyx (70 gp).
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