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NPC Generator

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Ability Scores
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Advanced [show]


Dagger Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she tends to wear a large brown jacket. Her yellow fur is drawn into a tight pony tail with a rose scrunchie. Her skin is flawless and her yellow eyes scan people very quickly.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Cursed with a spirit at a very young age, Dagger has worked very hard to control her curse. She now travels the world, in search of power and loot.

Motivation: To settle down with her crush; and wants her loneliness to end

Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Adventurer, Religious, Has a crush. Occupation: Blacksmith

Voice: Can't modulate volume

Attributes [hide]

Dagger Of Clay, Female Tabaxi Monk 1
Medium (6'5") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)11 (+0) 9 (-1)11 (+0)
Skills Animal Handling +1, Intimidation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 150 gp.


Social Check DCs


Anastrianna Netyoive, Female Elf [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a tan and black handkerchief worn on her left side. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her hair is white, silky, and of moderate length. Her eyes are a pleasant gray.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is afraid of women and trembles around them

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To share knowledge with the world; and to be a tailor again

Ideals: Logical. Flaws: Greedy, Shy. Bonds: Attractive, Slave, Job. Occupation: Farmer

Voice: Jamaican accent

Attributes [hide]

Anastrianna Netyoive, Female Elf Paladin 1
Medium (5'5") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 10 (+0)8 (-1) 14 (+2)13 (+1)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 sp. 1 Climber’s kit.


Social Check DCs


Seraphina Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She is lean but muscular and wears long strands of amber and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She is bald on top and has large chestnut tufts of hair around her ears. Her eyes are brown and catlike.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Seraphina took refuge in the ruined castle and found the beat up halberd and armor she uses now. She bought a halberd and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Marry her sister to traveling adventurers.

Flaws: Ugly, Shy. Bonds: Rich, Family, Nature. Occupation: Server

Voice: pre-pubescent

Attributes [hide]

Seraphina Warmwater, Female Halfling Commoner 2
Small (3'2") Halfling, Lawful Good (CR 2)
Armor Class 14
Hit Points 4 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 8 (-1)12 (+1) 10 (+0)14 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: Amethyst (100 gp).


Social Check DCs


Baradad Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear black clothing when he does not wear armor. His bronze crest is singed and shortened. His face is scarred and worn.

Personality: He is extraordinarily eccentric. Further he is a bit of a stoner and is frequently out of it.

History: Born to a poor family in the city he treasured whatever gifts he got. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Entrepeneur. Flaws: Ugly, Insane, Addict, Antagonistic. Bonds: Poor. Occupation: Miller

Voice: Speaks with back of mouth

Attributes [hide]

Baradad Skaarzborroosh, Male Dragonborn Adept 1
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 8
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 14 (+2)16 (+3) 6 (-2)17 (+3)
Skills Acrobatics +0, Investigation +5
Senses Passive Perception 8
Languages Common, Terran, Abyssal, Goblin
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1000 cp. Hematite (13 gp).


Social Check DCs

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