Yurgunn Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her whole body is exceptionally muscular. Her blonde hair is knotted and matted. She wears a mask on her face.
Personality: She speaks before she thinks and is too direct. She also has developed a complete distrust of the Unemployed profession.
History: Born in a small village she learned the ways of the warrior from her mother. Yurgunn was born on a far southern mountains where she grew up under the tutelage of her mother, an expert Blacksmith. She's also a talented Unemployed, but doesn't like to broadcast it.
Motivation: Balancing her hectic life and new Blacksmith responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Impulsive. Bonds: Poor, Immigrant, Job. Occupation: Blacksmith
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 2000 cp.
Don Marlee, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a grey armored body suit, with a simple green line shooting up and back down. His hair is cut close to his head. He wears large thick round spectacles.
Personality: Overbrimming with self-confidence, Don isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sculptor arts, while his mother instructed him in etiquette, music and courtly manner. He worked as a nervous Sculptor and found it very stressful. He ran away from his former home and has been making his living as a Sculptor for the past few years.
Motivation: He doesn't get along with people that don't share his tastes; and wants to work out more often
Ideals: Athletic, Impeccable. Bonds: Job, Rich. Occupation: Sculptor
Voice: Slow speaker
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 7 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 1000 cp. 1 Chain shirt.
Ahrim Poetry, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He prefers to wear green pants and tee shirts. His brown hair is kept up in a ponytail inside a Stetson hat. His eyes are a pleasant gold.
Personality: He dislikes all the random violence that takes place in the north. He invites people to come help in his community garden.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 13th year, his parents were killed by a giants raid, leaving Ahrim alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and someone believes him a fraud
Ideals: Pacifist, Philantrophist. Flaws: Ugly. Bonds: Military, Enemies. Occupation: Bowyer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'10") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 9 (-1) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp.
Oskar Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has shaved his head bald. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born in a small village he learned the ways of the warrior from his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Wants a kiss; and he's repulsed by the pc
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Has a crush. Occupation: Body Guard
Voice: Nasally tone
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 9 (-1) | 7 (-2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 4000 cp. Hematite (15 gp).
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