Naill Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a blue and tan robe with the hood down. His skin is fair and his fingers are delicate and long. He wears a top hat to hide his balding. His amber eyes dart from person to person.
Personality: Aggressive, abrasive, and angry, Naill embodies much of what other species detest in the Elves. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Naill was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Naill decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After a long history of fighting, Naill and his spouse have recently divorced.
Motivation: He wants to meet his childhood hero; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Artistic. Flaws: Antagonistic, Impulsive. Bonds: Criminal record, Adventurer. Occupation: Fletcher
Voice: Jittery and nervous
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 2)
Armor Class 8
Hit Points -5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 1 (-5) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1100 sp. 1 Climber’s kit.
Ishmoz Tewksbury, Male Half-Orc [Permalink]
Personal [hide]
Description: He is in excellent shape and wears many layers of old clothing at all times. His hair is long and golden with streaks of silver, and is pulled back with small black clips. His beard is silver, braided, and well cared for. This hazel eyed northerner is not easily forgotten.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is afraid of women and trembles around them
History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. After a long history of fighting, Ishmoz and his spouse have recently divorced.
Motivation: Wants to work out more often; and he is unsatisfied with his job
Ideals: Athletic. Flaws: Ugly, Antagonistic, Shy. Bonds: Poor, Nature. Occupation: Weaver
Voice: Squeaky
Attributes [hide]
Medium (5'2") Half-Orc, True Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 10 (+0) | 7 (-2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 sp.
Carlin Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a lot of dark rich colors, with gold accents. Her hair is silver and very short. Her violet eyes dart from person to person.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Carlin took refuge in the old dungeon and found the beat up greatsword and armor she uses now. She now spends her time doing works of charity.
Motivation: Balancing her hectic life and new Architect responsibilities is difficult; and sabotage a competitor
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Architect
Voice: Speaks in third person
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 9 (-1) | 7 (-2) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 30 gp.
Flask Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a worn and beaten armor, and is pretty ugly. Her brown fur is lengthy and is close to two feet long. She wears a mask on her face.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: A powerful wizard made her what she is. A gifted student she started as a Layabout, but she got bored and became a Farmer. She now mingles about in high society.
Motivation: Further expansion of business; and she is unsatisfied with her job
Flaws: Ugly, Antagonistic. Bonds: Rich, Mentor, Job. Occupation: Farmer
Voice: Shortens vowels
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 16 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 18 (+4) | 6 (-2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +1
Possessions: 1 Superior lock.
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