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NPC Generator

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Advanced [show]


Sarah Cotton, Female Human [Permalink]

Personal [hide]

Description: She wears a grey vest and prefers black and blue shirts. Her boots appear to have been at one point steel toed but are quite worn down. She carries with her a set of bows, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her golden hair is slicked back into a classic pompadour. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Like her father and her sister before her, after school she went straight into learning to become a Dilettante. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sarah fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Expand her business; and further expansion of business

Ideals: Fighting, Joker. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Dilettante

Voice: Low range voice

Attributes [hide]

Sarah Cotton, Female Human Expert 1
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 3 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 5 (-3)17 (+3) 11 (+0)7 (-2)
Skills History +5, Perception +2
Senses Passive Perception 12
Languages Common, Terran, Abyssal, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Andram Art, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear flannel. His long white hair is drawn into a two foot long braid. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He is business-like. He takes instructions and follows them to the letter. He would rather hide behind his crafts than deal with other people.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Andram reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Athletic, Professionalism, Artistic. Flaws: Shy. Bonds: Military. Occupation: Assassin

Voice: Mousy voice

Attributes [hide]

Andram Art, Male Tiefling Monk 1
Medium (5'8") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 7 (-2)16 (+3) 11 (+0)10 (+0)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Goblin, Sylvan, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 200 sp.


Social Check DCs


Goroth Kenley, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 6'3" and wears clothing that is held on in multiple layers but all of it is in poor condition. His left leg appears badly burned and disfigured. His blonde hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He feeds upon the attention of others.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and meet up once more with his childhood friend

Bonds: Poor, Adventurer, Attractive, Religious. Occupation: Carpenter

Voice: Uses lots of figures of speech

Attributes [hide]

Goroth Kenley, Male Half-Orc Druid 3
Medium (6'3") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 15 (+2)12 (+1) 7 (-2)15 (+2)
Skills Investigation +3, Survival +0
Senses Passive Perception 8
Languages Common, Orc, Elven
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 40 pp. 1 Masterwork studded leather. 1 Chain shirt.


Social Check DCs


Hobart Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'0" has a big stupid grin on his face most of the time. He typically wears red cloth garments or leather armor. His blonde hair is cut short. His otherwise smooth face is marked with small tiny scars.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Hobart grew up listening to his father's many stories. His first spouse was a Scribe, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Recently he has begun working with bootleggers and crooks.

Motivation: His relatives are trying to arrange a marriage; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Persistence. Bonds: Adventurer, Family, Criminal record. Occupation: Mason

Voice: Low and grunting

Attributes [hide]

Hobart Wildcloak, Male Halfling Commoner 1
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)10 (+0) 10 (+0)13 (+1)
Skills Religion +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 140 gp.


Social Check DCs

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