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NPC Generator

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Advanced [show]


Azaki Dukakis, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He misses his home and complains about the freezing weather, even in summer.

History: Born to a Map Maker, his mother struggled to pay the bills. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.

Motivation: To unite with his brother; and marry his brother to traveling adventurers

Ideals: Disciplined. Flaws: Insomniac. Bonds: Attractive, Immigrant, Poor, Family. Occupation: Bather

Voice: Soft and melodious

Attributes [hide]

Azaki Dukakis, Male Half-Elf Cleric 2
Medium (5'5") Half-Elf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 6 (-2)10 (+0) 16 (+3)8 (-1)
Skills Animal Handling +5, Persuasion +1
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 240 gp. 1 Half-Plate.


Social Check DCs


Audhild Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she tends to wear a large brown jacket. Her chestnut hair is greasy and uncared for. She wears an eyepatch.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Audhild was born the youngest of three triplets. She was an athlete and attended two major summer competitions. She never won. By chance she met her sister recently and the two have been together since.

Motivation: Marry her sister to traveling adventurers; and regain custody of her son

Ideals: Entrepeneur, Athletic. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Apothecary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Audhild Battlehammer, Female Dwarf Warlock 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)8 (-1) 5 (-3)9 (-1)
Skills Insight -1, Persuasion +1
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 cp.


Social Check DCs


Gerald Berkeley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He wears a simple grey robe with green stripes complete with hood. He wears his brown hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a minor phobia of water and hates getting wet.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. He has since lost track of the people in his past.

Motivation: He is currently in port desperately looking for someone to get him out; and doesn't want to be a spy and was forced into it by his family

Flaws: Insane, Fearful. Bonds: Family, Slave, Attractive. Occupation: Spy

Voice: Mumbles to self between sentences

Attributes [hide]

Gerald Berkeley, Male Human Rogue 1
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 11 (+0)16 (+3) 10 (+0)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Goblin, Gnoll, Auran
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 1000 cp. Silver comb with moonstones (300 gp).


Social Check DCs


Gimurt Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears very tight pants and wife beaters, though occasionally he sports a grey coat. With bright brown hair and a scraggly beard. He tend to wears goggles to shield his eyes.

Personality: Eccentric and domineering, Gimurt will drive conversation. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Many gnolls want him driven away; and retire the richest man in the south

Ideals: Extrovert, Professionalism, Entrepeneur. Bonds: Adventurer, Enemies. Occupation: Bounty Hunter

Voice: Ums and uhs a lot

Attributes [hide]

Gimurt Helcral, Male Dwarf Paladin 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)4 (-3) 8 (-1)5 (-3)
Skills Arcana -1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 250 gp. Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp).


Social Check DCs

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