Torgga Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a robe, a symbol of magic around her neck, and a kukri on her belt. She sports brown long hair. Her eyes are likewise violet.
Personality: Overbrimming with self-confidence, Torgga isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born the only child of a wealthy merchant. Cursed with a spirit at a very young age, Torgga has worked very hard to control her curse. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Torgga fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She feels the way she acts is they only way to get by in the world; and she wants nothing more than to rejoin the army
Ideals: Fighting, Impeccable, Entrepeneur. Flaws: Disease. Bonds: Military. Occupation: Carpenter
Voice: Loud with bravado
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
Gurdis Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a brown cloak and cross-gartered grey stockings. She has relatively dark skin and is very physically imposing due to her abundance of muscles. With wild golden hair. Her gray eyes dart from person to person.
Personality: Stoic and calm, she prefers to meditate than take action. Animals are drawn to her, and she is able to talk to them.
History: Gifted from a young age, Gurdis studied abroad. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She is greedy; and a need for knowledge about a nearby landmark
Ideals: Disciplined, Gifted, Fighting. Bonds: Adventurer, Rich. Occupation: Mercenary
Voice: Jittery and nervous
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 3)
Armor Class 6
Hit Points 11 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 3 (-4) | 9 (-1) | 17 (+3) | 13 (+1) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Abyssal, Aquan
Attacks Melee +3 / 1d8+1, Ranged -2 / 1d8-4, Grapple +1
Possessions: 80 pp. Aquamarine (500 gp).
Rimmon Haste, Male Tiefling [Permalink]
Personal [hide]
Description: He wears long strands of topaz and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His hair is cut close to his head. His eyes, though not visible through his cowl, are white.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was raised by priests from a young age. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: Money/treasure; and he is greedy
Flaws: Disease. Bonds: Rich, Slave, Religious, Mentor. Occupation: Crown-heir
Voice: Russian accent
Attributes [hide]
Medium (6'3") Tiefling, Neutral Evil (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 14 (+2) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp.
Biri Yarjerit, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a mite stocky and usually wears her black robe and has her hand crossbow always slung over her shoulder. Her bronze crest is lengthy and is close to two feet long. She has a dull look in her red eyes.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: When she was but 3 years old her parents immigrated from the west. From her teen years she was always beautiful and desirable, so people have always doted on her. Some 5 years later her spouse died after the birth of her son. Heartbroken, Biri never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: She has passion for adventuring and risk; and she is terrified, and will act out of fear
Flaws: Fearful. Bonds: Attractive, Immigrant, In love, Adventurer. Occupation: Layabout
Voice: Scratchy, weak
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 12 (+1) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Giant, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
