Qualen Reese, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'5". He dresses in collared shirts and wears a proper scarf over his head. He wears a feathered hat to cover his moderate length silver hair. His fair skin shows little sign of his aristocratic breeding.
Personality: A deeply religious man he believes everything happens for a reason. He believes the world needs to unite to get rid of gnolls once and for all.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sellsword arts, while his mother instructed him in etiquette, music and courtly manner. At a young age his father died while driving off some gnolls. His mother being the stubborn sort decided to stay and helped train him in club use. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Qualen was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he has money and likes to spend it
Ideals: Fighting. Bonds: Attractive, Religious, Enemies, Rich. Occupation: Sellsword
Voice: Smoker's lung
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 13 (+1) | 14 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Gnome, Goblin, Druidic
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 130 gp. Blue quartz (11 gp).
Three Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears professional attire. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a dagger on it. His fur is greying and his face has many wrinkles. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He can speak with the recently deceased. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in a small village he learned the ways of the warrior from his mother. Three liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted psionic powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Guard
Voice: Nasally tone
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 11 (+0) | 12 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
Duvamil Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a blue collared shirt and brown skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. Her long chestnut hair reaches down to her waist. Her half smiles and brown eyes are beguiling and draw you in.
Personality: She can speak with the recently deceased. She has all her life been fascinated with singing.
History: She is the product a well kept family trust fund and as such has never really known need. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Hunter work with an outfit from a few towns over. Hunter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She was granted necromantic powers by her dying brother.
Motivation: She is greedy.
Ideals: Gifted, Artistic. Bonds: Attractive, Rich, Job. Occupation: Hunter
Voice: Pronounces O like U
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 10 (+0) | 7 (-2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Violet garnet (300 gp).
Jade Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a brown and black robe with the hood down. She keeps her orange fur in a flapper bob. She has blue eyes.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She got into the Shipwright business at a young age. Her first spouse was a Adventurer, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. Due to her spouse's obsession with being a Adventurer they were divorced and she won custody of their son. She worked as a Shipwright, and she later adopted a second son.
Motivation: She is content; and to be a adventurer again
Ideals: Joker. Flaws: Impulsive, Mundane. Bonds: Job, Family. Occupation: Shipwright
Voice: Slurs words
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 12 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
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