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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Dustin Carlton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He has a large brown mantle and cape that has been intricately interwoven into his white robe. His blonde hair is greasy and uncared for. He is baby faced.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Further he is a bit of a stoner and is frequently out of it.

History: Sold as a small child to a wizard, Dustin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He now owns his own business.

Motivation: Wants to open a new tavern; and seeks redemption

Flaws: Ugly, Addict. Bonds: Job, Mentor, Criminal record. Occupation: Tailor

Voice: Sleepy voice

Attributes [hide]

Dustin Carlton, Male Human Expert 1
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)13 (+1) 11 (+0)10 (+0)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 120 gp.


Social Check DCs


Fargrim Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who has a large brown mantle and cape that has been intricately interwoven into his grey robe, he is not a threatening figure. His red hair is still thick. His violet eyes dart from person to person to random spaces in the air.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a small toy that he constantly fidgets with.

History: He got into the Assassin business at a young age. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He became a Assassin soon after.

Motivation: Wants to open a new tavern; and wants his loneliness to end

Ideals: Professionalism. Flaws: Addict. Bonds: Job, Nature, Has a crush. Occupation: Assassin

Voice: pre-pubescent

Attributes [hide]

Fargrim Goblinbane, Male Dwarf Sorcerer 1
Medium (4'4") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)11 (+0) 11 (+0)10 (+0)
Skills Deception +2, Stealth +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 3000 cp.


Social Check DCs


Cockaby Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He sports tan clothing, slightly heavier than average wear. He has a slight overbite and is overall scrawny. He keeps his long golden hair kept up in a rat tail. His eyes are gray.

Personality: Cockaby hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He takes great joy in being the best Layabout in town.

History: The child of western immigrants he idolized his mother. Because his mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He has achieved small success as a Layabout.

Motivation: He is currently in port desperately looking for someone to get him out; and several ex partners dislike his way of doing things and want revenge

Ideals: Artistic. Bonds: Job, Immigrant, Enemies, Slave. Occupation: Layabout

Voice: Laughs frequently while speaking

Attributes [hide]

Cockaby Ironhide, Male Gnome Rogue 1
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 11 (+0)9 (-1) 12 (+1)13 (+1)
Skills Performance +3, Stealth +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0

Possessions: 110 gp.


Social Check DCs


Aelar Amastacia, Male Elf [Permalink]

Personal [hide]

Description: This slender man stands about 4'8". He wears a tan armored body suit, with a simple brown line shooting up and back down. He has a very tight haircut. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is irascible and easily irritated. He is afraid of women and trembles around them

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc

Flaws: Antagonistic, Shy. Bonds: Religious, Mentor. Occupation: Butcher

Voice: Draws out vowels

Attributes [hide]

Aelar Amastacia, Male Elf Rogue 2
Medium (4'8") Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)8 (-1) 15 (+2)15 (+2)
Skills Deception +4, Stealth +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 230 gp.


Social Check DCs

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