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NPC Generator

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Advanced [show]


Hatae Horineth, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She is typically in her Armorer uniform. Her chestnut hair is unkempt and raggedy. Her eyes are amber and catlike.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Hatae hails from a village terrorized by gnolls. She was an apprentice working in her mother's forge. She now owns her own business.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it.

Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Poor, Enemies. Occupation: Armorer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Hatae Horineth, Female Half-Elf Rogue 1
Medium (5'7") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 10 (+0)17 (+3) 7 (-2)14 (+2)
Skills Insight +0, Perception +0
Senses Passive Perception 10
Languages Common, Elven, Draconic, Infernal, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 120 gp.


Social Check DCs


Mary Cotton, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed flail, just in case. She has no hair. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A skeptical and narcissistic woman, Mary's first love is herself. Her second love is also herself. She is a great chef.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has worked as a Shoemaker like her father before her.

Motivation: Sabotage a competitor.

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Shoemaker

Voice: Laughs frequently while speaking

Attributes [hide]

Mary Cotton, Female Human Wizard 2
Medium (5'5") Human, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 17 (+3)13 (+1) 7 (-2)11 (+0)
Skills Deception +2, Stealth +0
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: Just what you see.


Social Check DCs


Immeral Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a well pressed and immaculate suit (or dress). His black hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Sold as a small child to a necromancer, Immeral was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Immeral took refuge in the large cave and found the beat up morningstar and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Opinionated, Fighting. Flaws: Ugly. Bonds: Nature, Mentor. Occupation: Bounty Hunter

Voice: Hard of hearing, loud

Attributes [hide]

Immeral Mellerelel, Male Elf Bard 2
Medium (4'7") Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)8 (-1) 12 (+1)9 (-1)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp. 2 Tanglefoot bags.


Social Check DCs


Morgran Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears baggy brown pantaloons and a tan scarf. His silver hair is matted, messy, and big. His eyes are likewise amber.

Personality: He is business-like. He takes instructions and follows them to the letter. He does not believe in violence as a means to an end. He is a dedicated Slave Trader but believes his peers are too gung-ho.

History: He was born to loving parents in a slum to the east. After coming to the age of reason, Morgran took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying sister.

Motivation: Balancing his hectic life and new Slave Trader responsibilities is difficult; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Professionalism, Pacifist, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Slave Trader

Voice: Sleepy voice

Attributes [hide]

Morgran Orcfoe, Male Dwarf Sorcerer 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)15 (+2) 8 (-1)9 (-1)
Skills Acrobatics +2, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Aquan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 1 Masterwork Common Melee.


Social Check DCs

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