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NPC Generator

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Advanced [show]


Sun Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with feathered hat. Her red fur is slicked back into a classic pompadour. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She has a minor phobia of water and hates getting wet.

History: She was born a particularly ugly child, much to the horror of her parents. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: She desires power and/or immortality; and a deep hatred of gnolls

Flaws: Depressed, Fearful, Ugly. Bonds: Enemies, Adventurer. Occupation: Laborer

Voice: Sore throat, cough

Attributes [hide]

Sun Of Storm, Female Tabaxi Wizard 1
Medium (4'7") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)12 (+1) 8 (-1)13 (+1)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Just what you see.


Social Check DCs


Merihim Remorse, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is dressed in an above average manner. His red hair is thinning but still full. He wears crescent spectacles with a black brim.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Gifted from a young age, Merihim studied abroad. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Gifted. Bonds: Attractive, Poor, Adventurer, Family. Occupation: Adventurer

Voice: Dark and ominous

Attributes [hide]

Merihim Remorse, Male Tiefling Monk 2
Medium (5'4") Tiefling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 9 (-1)13 (+1) 14 (+2)11 (+0)
Skills Stealth +5, Survival +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 220 gp. Golden pearl (90 gp). Smoky quartz (40 gp). Pink pearl (90 gp). 1 Magnifying glass.


Social Check DCs


Fargrim Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many grey ritualistic tattoos. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His auburn hair is styled in orderly dreadlocks. His hazel eyes are slightly larger than normal.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Fargrim was raised in a hard working conservative environment. Fargrim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has set out to sabotage the competition.

Motivation: A deep hatred of gnolls; and many gnolls want him driven away

Ideals: Persistence, Logical. Bonds: Job, Adventurer, Enemies. Occupation: Detective

Voice: Soothing and warm

Attributes [hide]

Fargrim Lutgehr, Male Dwarf Fighter 1
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 16 (+3)12 (+1) 14 (+2)13 (+1)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Druidic
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 400 sp. Malachite (12 gp).


Social Check DCs


Rhogar Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He tends to wear a large green jacket. He has a slight overbite and is overall scrawny. His bronze crest is heavily combed to the right. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He's repulsed by the PC; and someone believes him a fraud

Flaws: Antagonistic. Bonds: Criminal record, Enemies. Occupation: Miner

Voice: Deep voice with rolling R's

Attributes [hide]

Rhogar Zzzxaaxthroth, Male Dragonborn Expert 1
Medium (6'1") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 5 (-3)16 (+3) 6 (-2)12 (+1)
Skills Insight +0, Performance +3
Senses Passive Perception 8
Languages Common, Druidic, Gnome, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs

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