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NPC Generator

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Advanced [show]


Sarah Stanton, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and likes to wear darkened spectacles and heavy clothing, no matter the weather. Her golden hair is unkempt and raggedy. Her eyes are brown and beady.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She never wears the same outfit twice, unless she absolutely has to.

History: Her father raised her in a mountain cabin. Over the years she perfected her riding and shooting skills. She bought a sai and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She loathes her own lifestyle; and she feels kind of lost in life

Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Poor, Nature. Occupation: Engraver

Voice: Scandinavian accent

Attributes [hide]

Sarah Stanton, Female Human Wizard 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 8 (-1)11 (+0) 13 (+1)14 (+2)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 1000 cp.


Social Check DCs


Donaar Gygazzylyshrift, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses well, wearing green shirts, loose pants, and blazers most of the time. He keeps his long silver crest kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is overprotective of those who hire his services. Donaar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Donaar was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Athletic. Flaws: Insane, Hedonist. Bonds: Attractive, Guardian. Occupation: Marshal

Voice: Sensual and smooth

Attributes [hide]

Donaar Gygazzylyshrift, Male Dragonborn Wizard 2
Medium (6'1") Dragonborn, True Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)7 (-2) 12 (+1)10 (+0)
Skills Arcana +0, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1000 cp.


Social Check DCs


Anselm Sutton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant amber.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: The child of a Shipwright, who enjoyed hunting, Anselm was taken on many hunting expeditions. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his sister's freedom.

Motivation: He's repulsed by the PC; and his relatives are trying to arrange a marriage

Ideals: Justice. Flaws: Antagonistic. Bonds: Criminal record, Nature, Family. Occupation: Interpreter

Voice: Mumbles to self between sentences

Attributes [hide]

Anselm Sutton, Male Human Paladin 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)15 (+2) 12 (+1)9 (-1)
Skills Medicine +3, Nature +4
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 140 gp.


Social Check DCs


Erky Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His skin is fair and his fingers are delicate and long. He has styled his silver hair well, parting it to the left. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born the only child of a wealthy merchant. His druidic abilities were realized during a raid on his village. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He desires power and/or immortality; and to reunite with his absent father

Ideals: Gifted, Entrepeneur. Bonds: Attractive, Family, Adventurer. Occupation: Armorer

Voice: Uses sign language

Attributes [hide]

Erky Fiddlefen, Male Gnome Commoner 2
Small (3'7") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 17 (+3)14 (+2) 5 (-3)9 (-1)
Skills Intimidation +1, Survival -1
Senses Passive Perception 7
Languages Common, Gnome, Draconic, Goblin
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0

Possessions: 80 gp.


Social Check DCs

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