Alice Colby, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears tattered old clothes. Her chestnut hair is drawn into a tight pony tail with a cross scrunchie. Her eyes are gray and beady.
Personality: She hates Humans with a passion. As such she is filled with self loathing. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was born the only child of a wealthy merchant. Before the accident, she was one of the most outspoken anti-Elven activists. She was mortally wounded, saved by a kind and fast-acting Elven doctor. She now spends her time doing works of charity.
Motivation: Wants to work out more often.
Ideals: Athletic, Philantrophist, Entrepeneur. Flaws: Ugly, Racist. Occupation: Miner
Voice: Smooth and feminine
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 12 (+1) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
Ruloth Grrrmmballhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dragonborn, and stands approximately 6'6". She wears a well pressed and immaculate suit (or dress), and her gloved hand is found clutching a bastard sword. Her gold crest is matted, messy, and big. She tend to wears goggles to shield her eyes.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove her worth to the world; and she seems to be bored by most things
Ideals: Athletic, Gifted. Flaws: Ugly, Impulsive, Mundane. Occupation: Unemployed
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 310 gp. 1 Alchemist’s fire.
Seebo Murnig, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing the road beaten gear of a warrior. His white hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.
Personality: He likes to make people angry or surprised. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: When he was but 8 years old his parents immigrated from the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Seebo's homeland. Seebo decided to take the middle way and become a bodyguard. Some 7 years later his spouse died after the birth of his son. Heartbroken, Seebo never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Enemies, Immigrant, In love. Occupation: Butcher
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 2 (-4) | 9 (-1) | 12 (+1) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -2 / 1d4-4, Ranged +1 / 1d4-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 |
Possessions: 140 gp.
Cloud Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She is bristling with hidden weapons, mostly ceremonial daggers and pickaxes. She has no fur. Her ears are large.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Stableman arts, while her father instructed her in etiquette, music and courtly manner. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She has recently gotten a pet goose that steals things from people.
Motivation: She feels that her past leaves her morally obligated to help.
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record. Occupation: Stableman
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'8") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 10 (+0) | 6 (-2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 100 gp.
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