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NPC Generator

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Advanced [show]


Gorbundus Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, he is an attractive figure. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a flattop crest cut. He wears crescent spectacles with a black brim.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. A true patriot, Gorbundus would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born at the edge of vast island. His father was a soldier and died while he was still young. Gorbundus was left his father's suit of armor and trained in its use and care. He has never given up on his singing dream.

Motivation: Regain custody of his daughter; and wants to raise his children well

Ideals: Artistic. Bonds: Rich, Attractive, Military, Nature, Family. Occupation: Mercenary

Voice: Jittery and nervous

Attributes [hide]

Gorbundus Baharoosh, Male Dragonborn Rogue 1
Medium (6'1") Dragonborn, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 4 (-3)13 (+1) 6 (-2)12 (+1)
Skills Perception +0, Persuasion +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Himo Galanodel, Male Elf [Permalink]

Personal [hide]

Description: He very much looks the part of a Ploughman. He has a slight overbite and is overall scrawny. He wears his white hair up in a very large beehive style do. His eyes are green and beady.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. A true patriot, Himo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in a small village he learned the ways of the warrior from his mother. He worked as a nervous Ploughman and found it very stressful. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Himo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Job, Military. Occupation: Ploughman

Voice: Eastern European accent

Attributes [hide]

Himo Galanodel, Male Elf Adept 2
Medium (4'8") Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 5 (-3)15 (+2) 16 (+3)9 (-1)
Skills History +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Elven, Giant, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 340 gp.


Social Check DCs


Ahrim Righteous, Male Tiefling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears long strands of sapphire and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is greying and his face has many wrinkles. He is baby faced.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the south, but his parents moved at a very young age to the west. Ahrim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure; and he is greedy

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Rich, Immigrant, Nature. Occupation: Slave Trader

Voice: Strong lisp

Attributes [hide]

Ahrim Righteous, Male Tiefling Warlock 1
Medium (6'1") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)10 (+0) 13 (+1)15 (+2)
Skills Deception +4, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 400 sp.


Social Check DCs


Randal Altham, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has a moderate pudge and is not very fit. He is bald on top and has large red tufts of hair around his ears. His eyes are brown and he is always smoking a pipe.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Randal was born in the north. At a young age he loved to build and create. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Persistence. Flaws: Ugly. Bonds: Criminal record, Mentor. Occupation: Navigator

Voice: Pirate accent

Attributes [hide]

Randal Altham, Male Human Sorcerer 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 11 (+0)11 (+0) 12 (+1)9 (-1)
Skills Medicine +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 30 gp.


Social Check DCs

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