Tagga Thackeray, Female Half-Orc [Permalink]
Personal [hide]
Description: This slender woman stands about 5'5". She is dressed in an above average manner. She wears her brown hair down. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She always tries to repair and not replace. It was this mentality that drove her into the Adventurer business.
History: She was born at the edge of vast desert. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Tagga took refuge in the large cave and found the beat up axe and armor she uses now. She bought a axe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She feels threatened by others; and she is wracked by social anxiety
Ideals: Persistence. Flaws: Antagonistic, Fearful. Bonds: Attractive, Nature. Occupation: Adventurer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 5 (-3) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Ignan, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 300 sp. Red garnet (110 gp).
Nazû Lindsey, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing the road beaten gear of a warrior. His hair is long and auburn with streaks of red, and is pulled back with small black clips. His beard is red, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: Nazû is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born to a poor family in the city he treasured whatever gifts he got. Nazû abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He ran away from his former home and has been making his living as a Dyer for the past few years.
Motivation: He wants to get laid; and he'd like to take his coworkers down a peg
Ideals: Fighting, Extrovert. Bonds: Job, Poor, Adventurer, Has a crush. Occupation: Dyer
Voice: Old thin voice
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 11 (+0) | 11 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 1800 sp.
Ethereal Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a pastel vest and prefers green and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His fur is yellow and curly. His eyes are likewise copper. His teeth are yellowed and unaligned.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with a lost civilization.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He ran away from his former home and has been making his living as a Barrister for the past few years.
Motivation: Expand his business; and obtaining odd cultural elven artifacts is his passion
Flaws: Ugly. Bonds: Job, Adventurer, Military. Occupation: Barrister
Voice: German accent
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 110 gp. 1 Masterwork Common Melee.
Anverth Folkor, Male Gnome [Permalink]
Personal [hide]
Description: This eastern man wears a worn and beaten armor. His clothes are grease stained in places. His golden hair, when down, is lengthy. He is very pretty but has cold, dead eyes.
Personality: He is extraordinarily eccentric. Energy wise he seems alert and responsive.
History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Bounty Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is wracked by social anxiety; and wishes to resurrect an old love
Ideals: Professionalism. Flaws: Insane. Bonds: Poor, Immigrant, Attractive. Occupation: Bounty Hunter
Voice: Speaks with a cold
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 5 (-3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 290 gp.
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Their contribution stands as a beacon of hope for all adventurers!
