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NPC Generator

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Advanced [show]


Rohesia Tatum, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman has the majority of her body covered in plate. Her hair, while still mostly white, has prominent grey streaks. Her amber eyes peer out from beneath her feathered brown hat.

Personality: She is very quiet and rarely speaks above a whisper. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was born into a rich family. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now mingles about in high society.

Motivation: She is greedy; and she'd like to take her coworkers down a peg

Flaws: Shy. Bonds: Job, Rich, Attractive. Occupation: Animal Trainer

Voice: Russian accent

Attributes [hide]

Rohesia Tatum, Female Human Bard 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)16 (+3) 10 (+0)17 (+3)
Skills Persuasion +5, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Orc, Halfling, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 2000 cp. 3 Acid flasks.


Social Check DCs


Alice Ray, Female Half-Elf [Permalink]

Personal [hide]

Description: She tends to wear a violet poncho over her likewise colored trousers and shirt. She carries with her a set of sickles, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her moppish silver hair is in a traditional bowl cut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. The war was a terrible time for her, and Alice does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was raised in a forest tribe. Alice liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a sickle and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She loathes her own lifestyle; and she wants nothing more than to rejoin the army

Ideals: Fighting, Passionate. Flaws: Depressed. Bonds: Military, Nature. Occupation: Performer

Voice: Soft and mumbly

Attributes [hide]

Alice Ray, Female Half-Elf Sorcerer 2
Medium (4'11") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)13 (+1) 10 (+0)11 (+0)
Skills Athletics +0, Intimidation +2
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 190 gp. 1 Disguise kit.


Social Check DCs


Fargrim Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears baggy grey pantaloons and a black scarf, marred by sweets. His silver hair is heavily combed to the right. He wears a mask on his face.

Personality: His tongue was cut out and he uses sign language. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in the north. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He left for the north, certain he would find work there.

Motivation: Wishes to resurrect an old love; and halfling compassion

Ideals: Philantrophist. Flaws: Ugly, Disease, Racist. Bonds: Immigrant. Occupation: Slave Trader

Voice: Pronounces difficult words wrong

Attributes [hide]

Fargrim Dankil, Male Dwarf Sorcerer 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 4 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)11 (+0) 12 (+1)10 (+0)
Skills Acrobatics +2, Deception +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Cory Clifton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a grey tunic with brown highlights, and long blue pants that bunch up around his shoes, he is not a threatening figure. His auburn hair is greasy and uncared for. His violet eyes dart from person to person to random spaces in the air.

Personality: He loves telling others what to do and how they should feel about things. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Cory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. After coming to the age of reason, Cory took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted from career to career and currently works as a Dyer.

Motivation: He feels kind of lost in life; and wants to open a new tavern

Ideals: Opinionated, Gifted. Flaws: Ugly, Depressed. Bonds: Job, Poor. Occupation: Dyer

Voice: Stutters

Attributes [hide]

Cory Clifton, Male Human Fighter 1
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 11 (+0)6 (-2) 12 (+1)16 (+3)
Skills Insight +3, Stealth +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 6000 cp.


Social Check DCs

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