Great Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. Her fur, while still mostly red, has prominent grey streaks. Her eyes are amber and she is always smoking a pipe.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. When she's not drinking or sleeping the drinks off, she's doing writing.
History: She was born in the west. She dropped out of school before completing her studies. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to open a new tavern; and balancing her hectic life and new merchant responsibilities is difficult
Ideals: Fighting, Joker, Artistic, Logical. Bonds: Immigrant, Job. Occupation: Merchant
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 10 (+0) | 8 (-1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 150 gp.
Oriax Rise, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is well dressed, constantly wearing a green suit, white shirt, and green tie. He wears his blue hair up. This silver eyed northerner is not easily forgotten.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He never wears the same outfit twice, unless he absolutely has to.
History: Oriax was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Oriax was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Oriax's father didn't care for him much, and the feeling was mutual. He was granted necromantic powers by his dying brother.
Motivation: He's repulsed by the PC; and wants to raise his children well
Ideals: Athletic, Gifted, Artistic. Flaws: Antagonistic. Bonds: Poor. Occupation: Gardener
Voice: Smooth and feminine
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 6 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 5 (-3) | 15 (+2) | 3 (-4) | 8 (-1) |
Senses Passive Perception 6
Languages Common, Celestial, Halfling
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: 1700 sp. 1 Masterwork Common Melee.
Donella Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is light but she possesses many tan ritualistic tattoos. She wears a blue collared shirt and tan skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. Her hair is silver and very short. She wears large thick round spectacles.
Personality: She is mildly Gnome supremacist, though she does not identify as such. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born in the south, but her parents moved at a very young age to the north. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Donella took refuge in the old dungeon and found the beat up warhammer and armor she uses now. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Wishes to resurrect an old love.
Ideals: Fighting. Flaws: Racist. Bonds: Nature, Immigrant, In love. Occupation: Tailor
Voice: Draws out vowels
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 13 (+1) | 6 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +2
Possessions: Just what you see.
Ernest Fahrend, Male Half-Elf [Permalink]
Personal [hide]
Description: An older man who wears tattered old clothes, he is not a threatening figure. He has a blonde handlebar mustache and slicked back blonde hair. His face is scarred and worn.
Personality: He is irascible and easily irritated. Ernest enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ernest took refuge in the large cave and found the beat up rapier and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc
Flaws: Ugly, Antagonistic, Hedonist. Bonds: Nature, Slave. Occupation: Interpreter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 7 (-2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 110 gp.
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