Shivering Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He very much looks the part of a Mortician. His fur, while still mostly lavender, has prominent grey streaks. His eyes are amber.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a logical person and will generally grow upset if things defy logic and science.
History: Shivering was born the youngest of three triplets. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's also a talented Masseuse, but doesn't like to broadcast it.
Motivation: An old rival family wants him found; and he'd like to take his coworkers down a peg
Ideals: Logical. Flaws: Selfish. Bonds: Job, Family, Military. Occupation: Mortician
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Good (CR 1)
Armor Class 8
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 7 (-2) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 300 sp. Rock crystal (60 gp).
Thradal Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a grey tunic with yellow highlights, and long pastel pants that bunch up around his shoes. His black hair is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: His parents moved while he was still in utero so he is the first generation to be born here. Thradal was born on a far western desert where he grew up under the tutelage of his father, an expert Brewer. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business
Ideals: Athletic, Passionate. Flaws: Mundane, Insane. Bonds: Job, Immigrant. Occupation: Brewer
Voice: Strong lisp
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 30 gp.
Senteq Pingun, Male Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears rags and sports a simple walking cane. He has a very tight haircut. He wears a mask on his face.
Personality: He hates Gnomes with a passion. As such he is filled with self loathing. He receives visions of the future at random moments
History: Gifted from a young age, Senteq studied abroad. His father was a mechanic, and taught him how to fix just about anything. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and marry his brother to traveling adventurers
Ideals: Gifted, Persistence. Flaws: Racist. Bonds: Poor, Job, Family. Occupation: Merchant
Voice: Spits and sputters
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 10 (+0) | 7 (-2) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 200 gp.
Oppah Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: She has a missing left arm. She wears a weathered and beat up set of banded mail beneath an oversized blue coat. She keeps her long black hair kept up in a rat tail. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Her tongue was cut out and she uses sign language. Further she is a bit of a stoner and is frequently out of it.
History: Oppah was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Tanner hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She's since become an addict/alcoholic.
Motivation: She uses money and sex appeal to get what she needs; and she is wracked by social anxiety
Flaws: Disease, Addict. Bonds: Poor. Occupation: Tanner
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 13 (+1) | 6 (-2) | 4 (-3) |
Senses Passive Perception 8
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 120 gp.
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