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NPC Generator

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Advanced [show]


Zanna Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: This malnourished woman wears a lot of dark rich colors, with gold accents. Her hair is long and red with streaks of golden, and is pulled back with small blue clips. Her gray eyes dart from person to person.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born in the east, but her parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to her current location. She has been saving her money to try and buy her sister's freedom.

Motivation: To reunite with her absent mother; and wants to raise her children well

Ideals: Joker. Bonds: Attractive, Poor, Family, Immigrant. Occupation: Baker

Voice: Excited and jittery

Attributes [hide]

Zanna Oomtrowl, Female Gnome Druid 2
Small (3'1") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)7 (-2) 15 (+2)15 (+2)
Skills History +0, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 240 gp.


Social Check DCs


Oblar Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his long black hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He also hits on women, regardless of circumstances.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants a kiss.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor, Has a crush. Occupation: Apothecary

Voice: Low rumbling, strings words together

Attributes [hide]

Oblar Goodbarrel, Male Halfling Rogue 1
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 4 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 7 (-2)15 (+2) 10 (+0)11 (+0)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Halfling, Orc, Sylvan
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2

Possessions: 80 gp.


Social Check DCs


Drifting Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears tight fighting clothing, which leaves very little to the imagination. Her fur is red and very short. She has a tattooed face.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is lazy and tries to find solutions quickly.

History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Drifting took refuge in the large cave and found the beat up sickle and armor she uses now. She left for the south, certain she would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Shy, Lazy. Bonds: Immigrant, Nature. Occupation: Shoemaker

Voice: Speaks with squeezed throat

Attributes [hide]

Drifting Prim Posies, Female Tabaxi Monk 1
Medium (6'0") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)9 (-1) 11 (+0)11 (+0)
Skills Athletics +4, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +1

Possessions: 3000 cp. 1 Masterwork Heavy steel shield.


Social Check DCs


Mormo Cheer, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he likes to wear green tank tops with black pants. His purple hair is smooth and relatively long. He has a dull look in his white eyes.

Personality: While he acts the brute, he is far gentler than he would appear. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born a particularly ugly child, much to the horror of his parents. Cursed with lycanthropy at a very young age, Mormo has worked very hard to control his curse. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mormo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Poor, Religious. Occupation: Server

Voice: Breathy voice

Attributes [hide]

Mormo Cheer, Male Tiefling Adept 2
Medium (6'2") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)17 (+3) 11 (+0)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 140 gp. Iolite (80 gp).


Social Check DCs

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