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NPC Generator

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Advanced [show]


Quespa Bhenkumbyrznaax, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears silk and lounges about seductively, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'4" when asserting herself. Her crest is rusty and curly. Her eyes are red and catlike.

Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. As long as the job gets done she does not care how it got done.

History: Quespa was born into a poor family. Growing up, she dreamt of becoming a Expert, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Expert in service of a powerful lord somewhere. Quespa abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better world.

Motivation: She wants to meet her childhood hero.

Ideals: Professionalism. Bonds: Attractive, Enemies, Poor, Adventurer. Occupation: Interpreter

Voice: Mumbles to self between sentences

Attributes [hide]

Quespa Bhenkumbyrznaax, Female Dragonborn Expert 1
Medium (6'4") Dragonborn, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 8 (-1)14 (+2) 12 (+1)11 (+0)
Skills Athletics +5
Senses Passive Perception 11
Languages Common, Goblin, Ignan
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +5

Possessions: 6000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Flask Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His fur is brown and curly. His face is covered beneath a completely black helmet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is lazy, self-centered, vain, and jealous.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he'd like to take his coworkers down a peg

Ideals: Joker. Flaws: Ugly, Selfish, Disease. Occupation: Ploughman

Voice: Stutters

Attributes [hide]

Flask Candle, Male Tabaxi Cleric 1
Medium (5'0") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)9 (-1) 12 (+1)10 (+0)
Skills Religion +1, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 5000 cp.


Social Check DCs


Alvyn Murnig, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he sports tan clothing, slightly heavier than average wear. With bright red hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is greedy; and to prove his worth to the world

Ideals: Disciplined. Flaws: Impulsive. Bonds: Military, Rich, Adventurer. Occupation: Brewer

Voice: Spits and sputters

Attributes [hide]

Alvyn Murnig, Male Gnome Warlock 2
Small (3'6") Gnome, Lawful Good (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 13 (+1)7 (-2) 8 (-1)11 (+0)
Skills Perception +1, Performance +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 230 gp.


Social Check DCs


Mella Ray, Female Half-Elf [Permalink]

Personal [hide]

Description: This southern woman wears a yellow shirt, with a pastel mid length skirt with pastel tights and flats, usually wearing a coat over them. Her clothes are grease stained in places. Her golden hair is styled in orderly dreadlocks. Her eyes are blue and she is always smoking a pipe.

Personality: Mella is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born in the south, but her parents moved at a very young age to the north. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She used her abilities to trick people and travel the world for free.

Motivation: She is a bit of a kleptomaniac; and a rival would like her out of the picture

Ideals: Extrovert, Justice. Bonds: Poor, Immigrant, Criminal record. Occupation: Roofer

Voice: Spits words with contempt

Attributes [hide]

Mella Ray, Female Half-Elf Sorcerer 1
Medium (5'1") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)13 (+1) 5 (-3)7 (-2)
Skills Animal Handling -1, History +3
Senses Passive Perception 7
Languages Common, Elven, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 30 gp. Hematite (7 gp).


Social Check DCs

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