Quelenna Ostoroth, Female Elf [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Her amber eyes are slightly larger than normal.
Personality: She loves telling others what to do and how they should feel about things. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She was born at the edge of vast plains. A freak accident while working with her Blacksmith mother left her crippled. Being a Barrister kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is not mentally stable, and does not behave rationally; and she has comitted a past crime that haunts her to this day
Ideals: Opinionated. Flaws: Insane, Disease. Bonds: Criminal record, Nature. Occupation: Barrister
Voice: Can't modulate volume
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 9 (-1) | 6 (-2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Elven
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 140 gp. Sard (40 gp).
Caramip Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: This woman stands a little under 3'3" and is a bit bulky. She is very muscular particularly in the legs. She wears long strands of opal and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She wears her hair in dreadlocks. Her violet eyes peer out from beneath her wide-brimmed blue hat.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Caramip was raised in a hard working conservative environment. Through the years after Caramip was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Caramip's mother didn't care for her much, and the feeling was mutual. By chance she met her sister recently and the two have been together since.
Motivation: Find a way to reverse the transformation of her sister; and to unite with her sister
Flaws: Antagonistic. Bonds: Rich, Job, Family. Occupation: Assassin
Voice: Dutch accent
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 6 (-2) | 6 (-2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 150 gp. Deep green spinel (90 gp). 1 Masterwork Common Ranged Weapon.
Tricking Running, Female Tabaxi [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across her face, she wears a pastel collared shirt and black skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. She has cinnamon fur. Her eyes are likewise copper. Her teeth are yellowed and unaligned.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Tricking took refuge in the ruined castle and found the beat up hammer and armor she uses now. She has drifted from career to career and currently works as a Roofer.
Motivation: Further expansion of business.
Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Nature, Job. Occupation: Roofer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 10 (+0) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +1
Possessions: 110 gp. 2 Tanglefoot bags.
Neega Kelsey, Female Half-Orc [Permalink]
Personal [hide]
Description: She very much looks the part of a Bricklayer. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her golden hair is heavily combed to the right. Her face is scarred and worn.
Personality: She never swears and excessively uses polite adverbs when speaking. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born to loving parents in a slum to the west. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has set out to sabotage the competition.
Motivation: Balancing her hectic life and new Bricklayer responsibilities is difficult; and sabotage a competitor
Ideals: Optimist. Flaws: Ugly, Secretive. Bonds: Job, Poor. Occupation: Bricklayer
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 8 (-1) | 12 (+1) | 3 (-4) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 700 sp. 1 Masterwork Common Ranged Weapon.
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