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NPC Generator

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Advanced [show]


Chenna Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She wears red trousers with green and grey striped suspenders. She wears various colorful collared shirts, and she perpetually has her dagger ready. She is bald on top and has large brown tufts of hair around her ears. Her violet unseeing eyes seem to look past you.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Chenna has worked very hard to control her curse. In the meantime she has taken over work as a Priest and occasionally as a mercenary.

Motivation: She is unsatisfied with her job; and to reunite with her old friends

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Job, Adventurer. Occupation: Priest

Voice: Dark and ominous

Attributes [hide]

Chenna Warmwater, Female Halfling Commoner 1
Small (2'8") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)11 (+0) 8 (-1)7 (-2)
Skills Animal Handling +1, Performance +0
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 50 gp.


Social Check DCs


Manfred Shirley, Male Human [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his halberd. He wears a Stetson hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Manfred was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Manfred decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: To unite with his sister; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Racist. Bonds: Family, Criminal record. Occupation: Fletcher

Voice: Spits and sputters

Attributes [hide]

Manfred Shirley, Male Human Aristocrat 2
Medium (5'3") Human, Neutral Evil (CR 2)
Armor Class 10
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 7 (-2)8 (-1) 13 (+1)8 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 180 gp.


Social Check DCs


Gimurt Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is typically in his Marshal uniform. He wears a broad hat to cover his moderate length brown hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Stoic and calm, he prefers to meditate than take action. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He got into the Marshal business at a young age. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has drifted from career to career and currently works as a Marshal.

Motivation: Someone believes him a fraud; and many illithids want him driven away

Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Marshal

Voice: Pirate accent

Attributes [hide]

Gimurt Bloodkith, Male Dwarf Paladin 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 7 (-2)16 (+3) 7 (-2)7 (-2)
Skills Insight +0, Stealth +4
Senses Passive Perception 8
Languages Common, Dwarven, Terran, Auran, Giant
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 sp. Jade (130 gp). 1 Half-Plate.


Social Check DCs


Gargax Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender man wears a tight fitting green shirt and pants. His black crest is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He never wears the same outfit twice, unless he absolutely has to.

History: He got into the Jeweler business at a young age. He struck it rich when he found rare goods in large quantities. He has achieved small success as a Jeweler.

Motivation: Marry his brother to traveling adventurers; and further expansion of business

Ideals: Passionate, Artistic. Bonds: Job, Rich, Family. Occupation: Jeweler

Voice: Rolls R's

Attributes [hide]

Gargax Qyxpahrgh, Male Dragonborn Adept 1
Medium (6'5") Dragonborn, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 3 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 5 (-3)11 (+0) 13 (+1)17 (+3)
Skills History +2, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 90 gp.


Social Check DCs

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