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NPC Generator

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Advanced [show]


Tod Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears dull white sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. His black hair is heavily combed to the right. His face is covered beneath a completely black helmet.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Tod was raised in a hard working conservative environment. Like his mother and his sister before him, after school he went straight into learning to become a Engraver. He now owns his own business.

Motivation: Expand his business.

Flaws: Depressed. Bonds: Criminal record, Job. Occupation: Engraver

Voice: Australian accent

Attributes [hide]

Tod Greenleaf, Male Halfling Adept 1
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 12 (+1)11 (+0) 12 (+1)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 20 gp.


Social Check DCs


Nicholas Markum, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who wears a violet costume with the symbols of the four houses of cards on his torso, he is not a threatening figure. His chestnut hair is unkempt and raggedy. His eyes are violet.

Personality: Calm and collected, he is a well trained Sage. He uses divination through singing.

History: Nicholas was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. Nicholas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and balancing his hectic life and new sage responsibilities is difficult

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Sage

Voice: Posh accent

Attributes [hide]

Nicholas Markum, Male Half-Elf Ranger 1
Medium (5'1") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)15 (+2) 16 (+3)13 (+1)
Skills Deception +3, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Gnome, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 cp. 1 Climber’s kit.


Social Check DCs


Vepar Destiny, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her long dark red hair is drawn into a two foot long braid. Her fierce red eyes like to dwell on things.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To end her boredom; and her spouse's relatives view her with great suspicion

Ideals: Fighting, Athletic. Flaws: Terse, Mundane. Bonds: Family. Occupation: Sculptor

Voice: Mumbles to self between sentences

Attributes [hide]

Vepar Destiny, Female Tiefling Adept 2
Medium (4'8") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)13 (+1) 6 (-2)8 (-1)
Skills Insight +0, Stealth +3
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 pp.


Social Check DCs


Eldeth Silverstone, Female Dwarf [Permalink]

Personal [hide]

Description: She has a missing right arm. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has slicked back auburn hair. She has several tiny topaz earrings on each ear.

Personality: She is very quiet and rarely speaks above a whisper. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born in a small forest village. Over the years she perfected her riding and shooting skills. She now travels the world, in search of power and loot.

Motivation: She desires power and/or immortality; and obtaining odd cultural gnomish artifacts is her passion

Flaws: Shy. Bonds: Rich, Adventurer, Nature. Occupation: Architect

Voice: Uses sign language

Attributes [hide]

Eldeth Silverstone, Female Dwarf Bard 1
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)8 (-1) 13 (+1)11 (+0)
Skills Acrobatics +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp. Silver pearl (90 gp).


Social Check DCs

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