Kassoon
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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Ahlyssa Coulson, Female Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender woman is typically in her Locksmith uniform. Her silver hair is cut short. Her eyes are amber.

Personality: Cocky and sure of herself, she believes she is the best Locksmith born in the past three hundred years. Around other people she will do her best to conceal her emotions and appear jolly.

History: From birth she was tutored by a cruel and relentless mentor. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She now owns her own business.

Motivation: A need for knowledge about a nearby landmark; and to unite with her brother

Flaws: Shy. Bonds: Job, Mentor, Family, Adventurer. Occupation: Locksmith

Voice: pre-pubescent

Attributes [hide]

Ahlyssa Coulson, Female Half-Elf Fighter 1
Medium (4'9") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)10 (+0) 10 (+0)5 (-3)
Skills Acrobatics +3, Persuasion -1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 160 gp. 1 Banded mail.


Social Check DCs


Sun Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: She is typically in her Map Maker uniform. Her fur is greying and her face has many wrinkles. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is afraid of women and trembles around them

History: Born to a pair of adventurers, Sun grew up listening to her father's many stories. Her father took her hunting and taught her how to get in the mind of other creatures. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Expand her business; and she is unsatisfied with her job

Flaws: Addict, Shy. Bonds: Job, Adventurer, Nature. Occupation: Map Maker

Voice: Dark and ominous

Attributes [hide]

Sun Shore, Female Tabaxi Rogue 3
Medium (4'11") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 14 (+2)9 (-1) 5 (-3)15 (+2)
Skills Acrobatics +4, Religion +1
Senses Passive Perception 7
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +1

Possessions: 400 gp.


Social Check DCs


Ownka Berkeley, Female Half-Orc [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a custom-built plate barding that's adorned with black lining and desert motifs, and a wedding ring on her left hand. She keeps her blonde hair in a pixie cut. Her eyes are green and she is always smoking a pipe.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born in the south. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.

Motivation: She is not mentally stable, and does not behave rationally; and wishes to resurrect an old love

Ideals: Entrepeneur. Flaws: Shy, Insane. Bonds: In love, Immigrant. Occupation: Knight

Voice: Speaks with back of mouth

Attributes [hide]

Ownka Berkeley, Female Half-Orc Expert 1
Medium (5'5") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 7 (-2)11 (+0) 9 (-1)8 (-1)
Skills Athletics +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2

Possessions: 90 gp. Freshwater pearl (12 gp).


Social Check DCs


Nuraval Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who is well dressed, constantly wearing a grey suit, black shirt, and grey tie. He has a white handlebar mustache and slicked back white hair. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is harsh and unforgiving.

History: He was born several months after his mother was called into army service. A gifted student he started as a Farmer, but he got bored and became a Banker. He now owns his own business.

Motivation: To get a good night's sleep; and to be a farmer again

Flaws: Mundane, Antagonistic, Insomniac. Bonds: Military, Job. Occupation: Banker

Voice: Soft and mumbly

Attributes [hide]

Nuraval Trueanvil, Male Dwarf Druid 1
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)10 (+0) 16 (+3)15 (+2)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 40 gp. Hematite (7 gp).


Social Check DCs

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