Oriel Appleton, Female Human [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She tends to wear a brown poncho over her likewise colored trousers and shirt. Her long red hair reaches down to her waist. She has gleaming, smiling violet eyes.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Born to a poor family in the city she treasured whatever gifts she got. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Some 6 years later her spouse died after the birth of her daughter. Heartbroken, Oriel never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.
Motivation: Wishes to resurrect an old love; and to reunite with her old friends
Flaws: Shy. Bonds: Family, Poor, In love, Adventurer. Occupation: Adventurer
Voice: Boston accent
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 170 gp.
Uzza Conviction, Female Tiefling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy brown stubble. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has a hunchback. Her brown hair is smooth and relatively long. Her eyes are a pleasant black.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Uzza was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her childhood dream was to be a Architect, but she was a colossal failure. She tends to her Courier job now, and dutifully fulfills any obligations she has.
Motivation: To be a Architect again; and wants to open a new tavern
Ideals: Joker. Flaws: Ugly. Bonds: Job, Poor, Immigrant. Occupation: Courier
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 11 (+0) | 10 (+0) | 4 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 80 gp. An abacus with copper, silver and gold markers (170 gp).
Erias Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man is well dressed, but even with his fine clothing he looks run-down. His brown hair is braided into rings. His fierce blue eyes like to dwell on things.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Erias was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wants to work out more often; and his religion dominates his actions
Ideals: Joker, Philantrophist, Athletic. Bonds: Religious, In love. Occupation: Ploughman
Voice: Raspy
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 8 (-1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp. Moss agate (10 gp). 2 Acid flasks.
Grigi Tindall, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a black tunic with grey highlights, and long tan pants that bunch up around her shoes. Her tied-back hair is white. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Grigi was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Obtaining odd cultural Human artifacts is her passion.
Ideals: Athletic, Justice. Flaws: Addict, Antagonistic. Bonds: Poor, Adventurer. Occupation: Marshal
Voice: Loud with bravado
Attributes [hide]
Medium (4'11") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 6 (-2) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 110 gp. 1 Masterwork Light wooden shield.
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Their contribution stands as a beacon of hope for all adventurers!
