Aerdeth Il-Song, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses in violet turtlenecks beneath a black coat with pastel slacks. He is bristling with hidden weapons, mostly scimitars and crossbows. His hair, while still mostly red, has prominent grey streaks. His face is scarred and worn.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Sold as a small child to a necromancer, Aerdeth was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and to unite with his sister
Ideals: Joker. Flaws: Ugly. Bonds: Criminal record, Family, Mentor. Occupation: Baker
Voice: Spanish accent
Attributes [hide]
Medium (5'7") Half-Elf, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +4
Possessions: 100 gp.
Quarion Firahel, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His brown hair is cut short. His eyes are blue and catlike.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born in the north to a Healer, Quarion learned a great deal about his father's area of expertise. He has had some formal dancing training, and achieved minor success. He inherited the family business which he has now maintained for 3 years.
Motivation: Wants to raise his children well; and someone believes him a fraud
Ideals: Passionate, Artistic. Bonds: Attractive, Enemies, Job, Family. Occupation: Healer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 12 (+1) | 7 (-2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp.
Frederick Woods, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who typically wears a sleeveless long coat of deep brown leather and dull red iron scale mail. His red hair is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: Prone to second guessing himself, he comes off as nervous. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he is greedy
Ideals: Logical. Flaws: Ugly, Shy, Disease. Bonds: Rich. Occupation: Mortician
Voice: Speaks with a cold
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 170 gp.
Ront Langston, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'6". He wears a faded coat and loose pants complete with top hat, and his gloved hand is found clutching a crossbow. His brown hair is slicked back into a classic pompadour. His gray eyes are slightly larger than normal.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.
Motivation: He feels threatened by others; and to reunite with his absent mother
Ideals: Fighting. Flaws: Depressed, Fearful. Bonds: Slave, Family. Occupation: Mortician
Voice: High pitched and raspy
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Good (CR 1)
Armor Class 7
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 18 (+4) | 10 (+0) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 20 gp. Tourmaline (60 gp).
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