Pâsh Kelsey, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He carries with him a set of greataxes on his belt, each one with a ruby on the hilt. He has done his best to style his white hair to look like a famous performer. He wears an eyepatch.
Personality: He is happy with his job as a Beggar. He turns his eye from what people do, preferring to live and let live. He is obsessed with his god.
History: Pâsh was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.
Motivation: His religion dominates his actions; and wants to open a new tavern
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Religious. Occupation: Beggar
Voice: Gruff and masculine
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 7 (-2) | 11 (+0) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +6
Possessions: 30 gp. Black velvet mask with numerous citrines (40 gp).
Raer Floshem, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear blue clothing when he does not wear armor. His hair is auburn and curly. His eyes, though not visible through his cowl, are brown.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He always tries to repair and not replace. It was this mentality that drove him into the Priest business.
History: A powerful necromancer made him what he is. His father was a mechanic, and taught him how to fix just about anything. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Disciplined, Persistence. Bonds: Mentor, Adventurer. Occupation: Priest
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 7 (-2) | 12 (+1) | 4 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Elven, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +3
Possessions: 50 gp.
Duvamil Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears blue leather gloves, a blue jacket, and tight pants. Her blonde hair is styled in orderly dreadlocks. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She also has developed a complete distrust of the Actor profession.
History: Born to a pair of adventurers, Duvamil grew up listening to her mother's many stories. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has set out to sabotage the competition.
Motivation: Balancing her hectic life and new Shoemaker responsibilities is difficult.
Flaws: Depressed. Bonds: Attractive, Job, Adventurer, Rich. Occupation: Shoemaker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 4 (-3) | 12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 70 gp.
Ratbag Allerton, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is constantly adorned with expensive silk clothing, often dyed in bright black and grey, and wears rings and necklaces with large, colorful gems. His tied-back hair is brown. His green unseeing eyes seem to look past you.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He works hard and plays hard.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has worked as a Carter like his mother before him.
Motivation: He has money and likes to spend it; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Disease, Hedonist. Bonds: Rich, Criminal record, Job. Occupation: Carter
Voice: Russian accent
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Abyssal, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
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