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NPC Generator

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Advanced [show]


Flame Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky woman very much looks the part of a Bellfounder. Her brown fur, when down, is lengthy. She has amber eyes and a pastel hat with a violet feather.

Personality: This woman loves singing and to teach people singing more than just about anything. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was raised in a white middle class family as the only child. Her childhood dream was to be a Ploughman, but she was a colossal failure. She has drifted from career to career and currently works as a Bellfounder.

Motivation: Further expansion of business; and to be a ploughman again

Ideals: Artistic, Professionalism, Fighting. Flaws: Mundane. Bonds: Job. Occupation: Bellfounder

Voice: Speaks with squeezed throat

Attributes [hide]

Flame Mirror, Female Tabaxi Cleric 1
Medium (5'11") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)9 (-1) 9 (-1)10 (+0)
Skills History +1, Intimidation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp. 1 Breastplate.


Social Check DCs


Eldeth Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'2" has a big stupid grin on her face most of the time. She is constantly adorned with expensive silk clothing, often dyed in bright brown and blue, and wears rings and necklaces with large, colorful gems. She has styled her black hair well, parting it to the right. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She speaks before she thinks and is too direct. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was raised in a plains tribe. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She now mingles about in high society.

Motivation: She has decided she is irredeemable; and she has comitted a past crime that haunts her to this day

Ideals: Justice. Flaws: Insomniac, Impulsive. Bonds: Rich, Criminal record, Nature. Occupation: Tanner

Voice: Voice breaks

Attributes [hide]

Eldeth Eversharp, Female Dwarf Druid 1
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)11 (+0) 12 (+1)5 (-3)
Skills Arcana +2, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 1 Silk rope.


Social Check DCs


Bundrigo Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This man dresses in collared shirts and wears a proper scarf over his head, and sports empty pouches on his belt. With a patchy silver beard and wild silver hair. His eyes are violet and he is always smoking a pipe.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Bundrigo was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Bundrigo took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. Since then, he has sought to make the best of life.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Optimist, Philantrophist. Bonds: Family, Nature, Adventurer. Occupation: Barkeep

Voice: Pronounces O like U

Attributes [hide]

Bundrigo Jamjar, Male Halfling Commoner 3
Small (3'2") Halfling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)9 (-1) 12 (+1)9 (-1)
Skills Deception +1, Stealth +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp.


Social Check DCs


Karash Warwick, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man very much looks the part of a Carpenter and is in decent physical shape. He keeps his red hair in a pixie cut. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is extraordinarily eccentric. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gifted student he started as a Merchant, but he got bored and became a Carpenter. He has drifted from career to career and currently works as a Carpenter.

Motivation: He is not mentally stable, and does not behave rationally; and he is unsatisfied with his job

Flaws: Insane, Impulsive. Bonds: Job, Attractive, Military. Occupation: Carpenter

Voice: Complex vocabulary, royal

Attributes [hide]

Karash Warwick, Male Half-Orc Druid 2
Medium (5'6") Half-Orc, Chaotic Good (CR 2)
Armor Class 8
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 13 (+1)9 (-1) 8 (-1)13 (+1)
Skills Nature +1, Sleight of Hand +0
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 290 gp.


Social Check DCs

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