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NPC Generator

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Advanced [show]


Zepar Mute, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear ponchos typically of a light green in addition to tight pants. His white hair is smooth and relatively long. His thin eyebrows rest above his beady black eyes.

Personality: He is fixated on the number 14. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic, Fighting. Flaws: Ugly, Insane. Bonds: Family, Immigrant. Occupation: Mortician

Voice: Speaks through clenched teeth

Attributes [hide]

Zepar Mute, Male Tiefling Expert 2
Medium (6'5") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 17 (+3)15 (+2) 9 (-1)9 (-1)
Skills Nature +4, Persuasion +1
Senses Passive Perception 9
Languages Common, Halfling, Druidic
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 90 gp.


Social Check DCs


Tomi Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears long strands of ruby and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his golden hair in a flapper bob. He tend to wears goggles to shield his eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. The war was a terrible time for him, and Tomi does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: His mother raised him in a mountain cabin. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Flaws: Antagonistic, Depressed. Bonds: Rich, Military, Nature. Occupation: Masseuse

Voice: Scottish accent

Attributes [hide]

Tomi Sunmeadow, Male Halfling Monk 1
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)14 (+2) 17 (+3)11 (+0)
Skills Athletics +3, History +4
Senses Passive Perception 13
Languages Common, Halfling, Sylvan, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4

Possessions: 20 gp. 1 Silver holy symbol.


Social Check DCs


Hupe Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He dresses in collared shirts and wears a proper scarf over his head. He is an epitome of beauty. His hair is long and auburn with streaks of chestnut, and is pulled back with small white clips. His beard is chestnut, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.

Personality: Hupe speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His parents moved while he was still in utero so he is the first generation to be born here. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He struck the Sailor job and began his own company from there.

Motivation: He feels the way he acts is they only way to get by in the world; and further expansion of business

Ideals: Impeccable, Gifted. Bonds: Attractive, Job, Immigrant. Occupation: Sailor

Voice: Mumbles to self between sentences

Attributes [hide]

Hupe Stoutman, Male Halfling Expert 2
Small (3'4") Halfling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)8 (-1) 18 (+4)14 (+2)
Skills Athletics +2, Medicine +6
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +6

Possessions: 280 gp. 1 Healer’s kit.


Social Check DCs


Emerald Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man usually wears his brown robe and has his axe always slung over his shoulder. He has styled his orange fur well, parting it to the left. His yellow eyes dart from person to person to random spaces in the air.

Personality: Emerald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Emerald was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He tends to his Servant job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Servant responsibilities is difficult; and wants to open a new tavern

Ideals: Extrovert. Flaws: Racist. Bonds: Poor, Immigrant, Job. Occupation: Servant

Voice: Strong lisp

Attributes [hide]

Emerald Grass, Male Tabaxi Commoner 1
Medium (6'8") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)13 (+1) 12 (+1)18 (+4)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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