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NPC Generator

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Advanced [show]


Pâsh Richie, Male Half-Orc [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He wears black trousers with grey and blue striped suspenders. He wears various colorful collared shirts. His brown hair is kept up in a ponytail inside a small hat. This gray eyed northerner is not easily forgotten.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town working and never settling down anywhere, but has fallen for a local Fisher. He hasn't told them the truth, but wants to settle down with them.

Motivation: To share knowledge with the world; and he would like to get married and retire

Ideals: Entrepeneur, Logical. Flaws: Depressed. Bonds: Mentor, Has a crush. Occupation: Weaver

Voice: Old thin voice

Attributes [hide]

Pâsh Richie, Male Half-Orc Druid 2
Medium (6'0") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)7 (-2) 12 (+1)6 (-2)
Skills Investigation +0, Medicine +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 40 gp.


Social Check DCs


Lucan Gyula, Male Half-Elf [Permalink]

Personal [hide]

Description: He dresses in violet turtlenecks beneath a yellow coat with white slacks. He has styled his brown hair well, parting it to the right. His gray eyes lackadaisically let the world flow into them.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Lucan liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He struck the Assassin job and began his own company from there.

Motivation: Elven compassion; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Flaws: Antagonistic, Racist. Bonds: Nature, Job. Occupation: Assassin

Voice: Timid voice

Attributes [hide]

Lucan Gyula, Male Half-Elf Aristocrat 1
Medium (5'8") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)13 (+1) 7 (-2)10 (+0)
Skills Athletics +1, Deception +2
Senses Passive Perception 8
Languages Common, Elven, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Amethyst (130 gp).


Social Check DCs


Verna Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She carries with her a set of swords on her belt, each one with a emerald on the hilt. She has a very tight haircut. She wears a mask on her face.

Personality: Aggressive, abrasive, and angry, Verna embodies much of what other species detest in the Halflings. She is obsessed with a lost civilization.

History: Born in the south to a Banker, Verna learned a great deal about her father's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Banker. She left for the south, certain she would find work there.

Motivation: To be a Bowyer again.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Job, Immigrant. Occupation: Banker

Voice: Ums and uhs a lot

Attributes [hide]

Verna Sunmeadow, Female Halfling Warlock 1
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 9 (-1)16 (+3) 11 (+0)11 (+0)
Skills Acrobatics +4, Persuasion +2
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Auran, Sylvan
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132100000

Possessions: 3000 cp. Deep green spinel (150 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Lorilla Leffery, Female Gnome [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a tea of some kind. She wears a robe, a symbol of strength around her neck, and a quarterstaff on her belt, marred by teas. Her golden hair is cut short. Her eyes are likewise gray. Her teeth are yellowed and unaligned.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A powerful wizard made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She ran away from her former home and has been making her living as a Sculptor for the past few years.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Mentor, Job. Occupation: Sculptor

Voice: Slurs words

Attributes [hide]

Lorilla Leffery, Female Gnome Barbarian 1
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 9 (-1)7 (-2) 11 (+0)8 (-1)
Skills Acrobatics +1, Investigation +0
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 4000 cp. Coral (110 gp).


Social Check DCs

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