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NPC Generator

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Advanced [show]


Mardnab Gummen, Female Gnome [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is renowned for her bright tan dresses and hats. Her hair is always cut to a buzz. Her blue unseeing eyes seem to look past you.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She is searching for what she claims is her rightful reward.

Motivation: She's looking for her big break.

Ideals: Athletic, Joker. Flaws: Disease. Bonds: Criminal record, Religious, Adventurer. Occupation: Fortune-teller

Voice: Irish accent

Attributes [hide]

Mardnab Gummen, Female Gnome Ranger 1
Small (3'1") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)13 (+1) 11 (+0)12 (+1)
Skills Perception +2, Stealth +2
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 sp.


Social Check DCs


Naal Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: He wears a blue cloak and cross-gartered green stockings. He wears his red hair up in a very large beehive style do. He wears large thick round spectacles.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Animals are drawn to him, and he is able to talk to them.

History: His father raised him in a mountain cabin. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and seeks redemption

Ideals: Gifted. Flaws: Shy. Bonds: Nature, Criminal record, Debt. Occupation: Fisher

Voice: Mousy voice

Attributes [hide]

Naal Ethanasath, Male Elf Warlock 1
Medium (5'1") Elf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 9 (-1)9 (-1) 5 (-3)8 (-1)
Skills Animal Handling -1, Sleight of Hand +6
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gale In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has a moderate pudge and is not very fit. His gray fur is kept up in a ponytail inside a feathered hat. He has a dull look in his green eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He believes the world needs to unite to get rid of brigands once and for all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 16th year, his parents were killed by a brigands raid, leaving Gale alone in the world. After a stint in an orphanage, he was adopted. After a long history of fighting, Gale and his spouse have recently divorced.

Motivation: He wants revenge against brigands.

Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Enemies. Occupation: Priest

Voice: Draws out vowels

Attributes [hide]

Gale In Woods, Male Tabaxi Fighter 1
Medium (6'1") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 9 (-1)8 (-1) 13 (+1)10 (+0)
Skills Athletics +0, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 110 gp. 1 Chain shirt.


Social Check DCs


Oskar Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'3". He wears tight fitting clothing which further accentuates his frame. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He has amber eyes.

Personality: He will rave to anyone who will listen. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Oskar hails from a village terrorized by illithids. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Actor for the past few years.

Motivation: An old rival family wants him found; and wants to open a new tavern

Ideals: Impeccable. Flaws: Insane. Bonds: Attractive, Enemies, Job, Family. Occupation: Actor

Voice: Aggressive tone

Attributes [hide]

Oskar Daraln, Male Dwarf Barbarian 1
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)10 (+0) 12 (+1)3 (-4)
Skills Insight +3, Persuasion -2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 60 gp.


Social Check DCs

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