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NPC Generator

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Advanced [show]


Roywyn Timbers, Female Gnome [Permalink]

Personal [hide]

Description: 3'2" and muscular, this southern woman wears many layers of old clothing at all times. She wears her blonde hair up. She wears large thick round spectacles.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Roywyn is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: She was born to a criminal king-pin and mafia family When money was particularly tight she was walking through alleys when she overheard a Butcher hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Seeks redemption.

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Poor, Family, Criminal record. Occupation: Butcher

Voice: Ums and uhs a lot

Attributes [hide]

Roywyn Timbers, Female Gnome Expert 1
Small (3'2") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)13 (+1) 15 (+2)12 (+1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 80 gp. Hematite (16 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Morana Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is wearing a long, brown, dusty cloak. Her brown hair is knotted and matted. Her fierce brown eyes like to dwell on things.

Personality: She is fixated on the number 46. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Born in the west to a Mercenary, Morana learned a great deal about her mother's area of expertise. Morana abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now spends her time doing works of charity.

Motivation: She's repulsed by the PC; and obtaining odd cultural tabaxi artifacts is her passion

Ideals: Athletic, Philantrophist. Flaws: Insane, Antagonistic. Bonds: Job, Adventurer. Occupation: Mercenary

Voice: Speaks with a cold

Attributes [hide]

Morana Ironfist, Female Dwarf Expert 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 8 (-1)13 (+1) 8 (-1)8 (-1)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1500 sp. Gold and topaz bottle stopper cork (600 gp). Gold dragon comb with red garnet eye (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp).


Social Check DCs


Windy Running, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he has a large pastel mantle and cape that has been intricately interwoven into his violet robe. He keeps his gray fur in a flapper bob. He is baby faced.

Personality: Windy hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His homeland was ravaged by war and he spent much of his life rebuilding it. He has never given up on his dancing dream.

Motivation: To pay off his debts; and wants to raise his children well

Ideals: Artistic. Flaws: PTSD. Bonds: Family, Military, Debt. Occupation: Actor

Voice: Aggressive tone

Attributes [hide]

Windy Running, Male Tabaxi Ranger 1
Medium (5'4") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)10 (+0) 7 (-2)12 (+1)
Skills Arcana +2, History +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. Hematite (15 gp).


Social Check DCs


Tricking In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case, and a wedding ring on his right hand. His fur is cinnamon and curly. His amber eyes dart from person to person.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the north to a Bather, Tricking learned a great deal about his father's area of expertise. He was taken from his home at a very young age. He tends to his Bather job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and to be a laborer again

Flaws: Cynical, Secretive. Bonds: In love, Job, Slave. Occupation: Bather

Voice: Scratchy, weak

Attributes [hide]

Tricking In the Storm, Male Tabaxi Adept 2
Medium (5'4") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 3 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 7 (-2)9 (-1) 12 (+1)6 (-2)
Skills Medicine +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 350 gp.


Social Check DCs

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