Buvvie Beren, Female Gnome [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has a very tight haircut. She wears a mask on her face.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She got into the Performer business at a young age. Her mother was a mechanic, and taught her how to fix just about anything. She struck the Performer job and began her own company from there.
Motivation: Further expansion of business; and wants to have a good time and be beloved
Ideals: Optimist, Entrepeneur, Persistence. Bonds: Poor, Job. Occupation: Performer
Voice: Uses sign language
Attributes [hide]
Small (3'0") Gnome, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: Just what you see.
Dentratha Orexijandilin, Female Dragonborn [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she dresses well, typically a more casual-formal manner. She wears her silver crest down. Her eyes are gold.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Dentratha grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dentratha. Recently she has begun working with bootleggers and crooks.
Motivation: A rival would like her out of the picture; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Justice. Flaws: Terse. Bonds: Attractive, Criminal record, Religious. Occupation: Bricklayer
Voice: Australian accent
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 2)
Armor Class 8
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 11 (+0) | 3 (-4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple +3
Possessions: 6000 cp.
Dabbledob Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He dresses in blue turtlenecks beneath a white coat with red slacks. His silver hair is cut short. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: Stoic and calm, he prefers to meditate than take action. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Dabbledob was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and to share knowledge with the world
Ideals: Athletic, Disciplined, Logical. Flaws: Ugly. Bonds: Military. Occupation: Laborer
Voice: Uses sign language
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 6 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 3200 sp.
Adam Stanley, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears long strands of jet and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a deerstalker hat to cover his moderate length brown hair. His ears are large.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He believes the world needs to unite to get rid of giants once and for all.
History: Adam lived on a farm with his father, near the main road leading to a nearby town. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by giants. Adam was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother
Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Enemies, Family. Occupation: Gardener
Voice: Low and grunting
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
