Drogo England, Male Human [Permalink]
Personal [hide]
Description: 5'2" and lanky with angular features, he is an attractive figure. He wears a well pressed and immaculate suit (or dress). He has a small bristly mustache and wavy red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He misses his home and complains about the freezing weather, even in summer.
History: He got into the Laborer business at a young age. Drogo was born on a far southern plains where he grew up under the tutelage of his father, an expert Laborer. He moves from town to town, unable to find a place to settle.
Motivation: He loathes his own lifestyle.
Flaws: Insane, Depressed. Bonds: Attractive, Immigrant, Job. Occupation: Laborer
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 10 (+0) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 4000 cp.
Nordak Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who has a large brown mantle and cape that has been intricately interwoven into his green robe. He wears a deerstalker hat to cover his moderate length chestnut hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Nordak abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Doesn't want to be a Shepherd and was forced into it by his family; and his spouse's relatives view him with great suspicion
Ideals: Optimist, Gifted. Flaws: Shy. Bonds: Adventurer, Family. Occupation: Shepherd
Voice: Smoker's lung
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 7 (-2) | 4 (-3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 30 pp. Rock crystal (70 gp).
Unvera Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: She dresses like a well dressed Merchant does. She carries with her a set of whips, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. Her hair is long and black with streaks of silver, and is pulled back with small tan clips. Her otherwise smooth face is marked with small tiny scars.
Personality: She is a Merchant first and foremost. She believes firmly that knowledge should be universal. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She struck it rich when she found rare goods in large quantities. She has dedicated herself to building a better world.
Motivation: She's looking for her big break; and a need for knowledge about a nearby landmark
Ideals: Fighting. Bonds: Job, Adventurer, Immigrant, Rich. Occupation: Merchant
Voice: Spits words with contempt
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 160 gp. Hematite (14 gp).
Mella Eathalena, Female Elf [Permalink]
Personal [hide]
Description: A 4'8" western woman, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. She wears a broad hat to cover her moderate length silver hair. She is very pretty but has cold, dead eyes.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She invites people to come help in her community garden.
History: A powerful brothel owner made her what she is. From her teen years she was always beautiful and desirable, so people have always doted on her. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She desires power and/or immortality; and obtaining odd cultural tabaxi artifacts is her passion
Ideals: Disciplined, Philantrophist. Bonds: Attractive, Mentor, Adventurer. Occupation: Architect
Voice: Indian accent
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 9 (-1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1400 sp. Chrysoberyl (50 gp). Aquamarine (700 gp). 1 Breastplate. 1 Half-Plate. 1 Darkwood Shield.
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