Sweet In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a brown coat over a red low-cut shirt, and a Stetson hat upon his head. He has wavy red fur. His eyes are copper.
Personality: He is business-like. He takes instructions and follows them to the letter. He never wears the same outfit twice, unless he absolutely has to.
History: Born in the east his family was never financially stable. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has never given up on his music dream.
Motivation: Meet up once more with his childhood friend; and he is wracked by social anxiety
Ideals: Professionalism, Artistic. Flaws: Fearful. Bonds: Poor, Adventurer. Occupation: Brewer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 11 (+0) | 3 (-4) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
Possessions: 4000 cp. 1 Masterwork Uncommon Weapon.
Carrie Netyoive, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear flannel. He has a black handlebar mustache and slicked back black hair. He is baby faced.
Personality: Carrie wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted martial powers by his dying sister.
Motivation: To settle down with his crush; and he's attracted to the pc
Ideals: Disciplined, Gifted. Flaws: Secretive, PTSD. Bonds: Has a crush. Occupation: Shepherd
Voice: Smooth and feminine
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 8 (-1) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Beiro Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is long and auburn with streaks of brown, and is pulled back with small tan clips. His beard is brown, braided, and well cared for. He wears crescent spectacles with a black brim.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His father raised him in a mountain cabin. Beiro liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Due to his spouse's obsession with being a Shipwright they were divorced and he won custody of their daughter. He worked as a Healer, and he later adopted a second daughter.
Motivation: He is greedy; and marry his sister to traveling adventurers
Ideals: Philantrophist. Flaws: Mundane. Bonds: Nature, Family, Rich. Occupation: Healer
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 7 (-2) | 7 (-2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 50 gp. 1 Masterwork Common Melee.
Rosalind Milton, Female Human [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'7" has a big stupid grin on her face most of the time. She prefers to wear brown clothing when she does not wear armor. Her blonde hair is cut short. Her eyes, though not visible through her cowl, are amber.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Born in the south to a Tailor, Rosalind learned a great deal about her father's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Some 4 years later her spouse died after the birth of her son. Heartbroken, Rosalind never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: To reunite with her old friends; and she wants random interesting trinkets and junk, hates to throw anything away
Flaws: Greedy, Antagonistic. Bonds: Mentor, Job, In love, Adventurer. Occupation: Tailor
Voice: Mousy voice
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 8 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
