Ûkshak Dayton, Male Half-Orc [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'6" and wears very tight pants and wife beaters, though occasionally he sports a black coat. His hair is always cut to a buzz. He wears an eyepatch.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dilettante arts, while his father instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Rich, Mentor. Occupation: Dilettante
Voice: Rolls R's
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Good (CR 1)
Armor Class 8
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 14 (+2) | 10 (+0) | 11 (+0) | 3 (-4) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
Possessions: 4000 cp.
Trey Ashton, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His skin is fair and his fingers are delicate and long. His blonde hair is kept up in a ponytail inside a wide-brimmed hat. This violet eyed southerner is not easily forgotten.
Personality: He will rave to anyone who will listen. He can't help but pocket interesting objects he comes across
History: Trey was born with his father's beautiful face. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After months of barely getting by, Trey managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: To get a good night's sleep; and he is a bit of a kleptomaniac
Flaws: Insane, Insomniac. Bonds: Criminal record, Attractive, Rich. Occupation: Brewer
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Aquan, Goblin
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 sp. Brass mug with jade inlays (200 gp). 1 Smokesticks.
Jelenneth Floshem, Female Elf [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants. She is bristling with hidden weapons, mostly glaives and rapiers. Her chestnut hair is well kept. She has several tiny emerald earrings on each ear.
Personality: Jelenneth wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Her mother raised her in a mountain cabin. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She now mingles about in high society.
Motivation: She is a bit of a kleptomaniac; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Disciplined, Philantrophist. Bonds: Attractive, Criminal record, Rich, Nature. Occupation: Roofer
Voice: Jamaican accent
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp.
Ethereal Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His whole body is exceptionally muscular. He wears his red fur down. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is fixated on the number 10. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a bit of a xeno-phobe, disliking non-Tabaxis.
History: He was born in the north. A few years later when the west was not economically sound they moved to his current location. He has dedicated himself to building a better kind of golem.
Motivation: He wants to meet his childhood hero.
Flaws: Ugly, Insane, Racist. Bonds: Adventurer, Immigrant. Occupation: Map Maker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 6 (-2) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp.
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