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NPC Generator

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Advanced [show]


Serpent Of Ebony, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing left arm. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her fur is white and curly. She has a tattooed face.

Personality: Always inclined to offer people food she seems plenty friendly. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She was born in the south, but her parents moved at a very young age to the north. When money was particularly tight she was walking through alleys when she overheard a Junk Dealer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She used her abilities to travel the world and help people.

Motivation: A strong sense of loyalty to Half-Orc people; and to prove her worth to the world

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Poor, Immigrant. Occupation: Junk Dealer

Voice: Soft and melodious

Attributes [hide]

Serpent Of Ebony, Female Tabaxi Warlock 1
Medium (4'8") Tabaxi, Neutral Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 15 (+2)8 (-1) 7 (-2)12 (+1)
Skills Intimidation +3, Investigation +1
Senses Passive Perception 8
Languages
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp.


Social Check DCs


Left-Handed Running, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he sports brown clothing, slightly heavier than average wear. His orange fur is smooth and relatively long. His yellow eyes are passionate and lively.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his sister's freedom.

Motivation: Someone believes him a fraud; and to unite with his sister

Flaws: Insomniac. Bonds: Immigrant, Slave, Family, Enemies. Occupation: Barrister

Voice: Puts emphasis on the wrong words

Attributes [hide]

Left-Handed Running, Male Tabaxi Ranger 1
Medium (5'7") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)8 (-1) 9 (-1)8 (-1)
Skills Insight +1, Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp.


Social Check DCs


Thamuz Justice, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is renowned for his bright black suits and hats. His brown hair, when down, is lengthy. His silver eyes are passionate and lively.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in a small village he learned the ways of the warrior from his father. He went to a religious school and was inspired by the priests there in charitable deeds. Being a Engraver kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To pay off his debts; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Religious, Criminal record, Debt. Occupation: Engraver

Voice: Puts emphasis on the wrong words

Attributes [hide]

Thamuz Justice, Male Tiefling Fighter 1
Medium (6'2") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)14 (+2) 11 (+0)12 (+1)
Skills Athletics +4, Religion +4
Senses Passive Perception 10
Languages Common, Auran, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4

Possessions: 200 sp.


Social Check DCs


Therlin Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a grey shirt with thin blue vertical stripes and green pants. Her brown hair is drawn into a tight pony tail with a dagger scrunchie. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is business-like. She takes instructions and follows them to the letter. Therlin enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She has had some formal music training, and achieved minor success. She was granted psionic powers by her dying sister.

Motivation: She has a crush on the local Glassblower; and she is unsatisfied with her job

Ideals: Professionalism, Gifted, Artistic. Flaws: Hedonist. Occupation: Stableman

Voice: Sleepy voice

Attributes [hide]

Therlin Trueanvil, Female Dwarf Rogue 1
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)7 (-2) 10 (+0)11 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 50 gp.


Social Check DCs

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