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NPC Generator

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Advanced [show]


Gunnloda Brawnanvil, Female Dwarf [Permalink]

Personal [hide]

Description: She is lean but muscular and wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a longbow, but if one is not available she will default to her quarterstaff. Her moppish golden hair is in a traditional bowl cut. Her eyes, though not visible through her cowl, are green.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gunnloda was born into a poor family. Growing up, she dreamt of becoming a Commoner, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Commoner in service of a powerful lord somewhere. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and she wants to meet her childhood hero

Ideals: Joker. Flaws: Selfish. Bonds: Poor, Adventurer. Occupation: Barkeep

Voice: Booming voice

Attributes [hide]

Gunnloda Brawnanvil, Female Dwarf Commoner 1
Medium (3'9") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)14 (+2) 5 (-3)4 (-3)
Skills Persuasion -1, Sleight of Hand +2
Senses Passive Perception 7
Languages Common, Dwarven, Orc, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 300 sp.


Social Check DCs


Erky Pingun, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a tan collared shirt and pastel pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His brown hair is braided into rings. He is very pretty but has cold, dead eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Erky is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Erky was born on a far western island where he grew up under the tutelage of his father, an expert Soapmaker. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Joker. Flaws: Mundane. Bonds: Attractive, Family, Immigrant. Occupation: Soapmaker

Voice: Mumbles to self between sentences

Attributes [hide]

Erky Pingun, Male Gnome Aristocrat 2
Small (3'3") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 18 (+4)12 (+1) 7 (-2)11 (+0)
Skills Investigation +3, Nature +3
Senses Passive Perception 8
Languages Common, Gnome, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 80 pp.


Social Check DCs


Erdan Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears violet painted combat armor at almost all times. His blonde hair is thinning but still full. He has blue eyes and a violet hat with a green feather.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He also has developed a complete distrust of the Carpenter profession.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Disease. Bonds: Adventurer, Job, Criminal record. Occupation: Seamstress

Voice: German accent

Attributes [hide]

Erdan Iranapha, Male Half-Elf Commoner 1
Medium (4'10") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)9 (-1) 14 (+2)8 (-1)
Skills Animal Handling +4, Performance +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp.


Social Check DCs


Matilda Addington, Female Human [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She wears a grey coat over a green low-cut shirt, and a small hat upon her head. Her whole body is exceptionally muscular. With wild white hair. Her fair skin shows little sign of her aristocratic breeding.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is obsessed with finding treasure.

History: She was born in a small island village. She found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Bonds: Immigrant, Attractive, Adventurer, Nature. Occupation: Fortune-teller

Voice: Switch between two voices

Attributes [hide]

Matilda Addington, Female Human Cleric 2
Medium (5'8") Human, Lawful Evil (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)15 (+2) 15 (+2)10 (+0)
Skills Athletics +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 1400 sp.


Social Check DCs

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