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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Ekemon Enigma, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is wearing a perfectly clean shirt and pair of pants. Beneath his clothing is a huge mess of scar tissue. His purple hair is knotted and matted. He has silver eyes and a green hat with a brown feather.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He invites people to come help in his community garden.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has had some formal singing training, and achieved minor success. He now spends his time doing works of charity.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Passionate, Philantrophist, Artistic. Bonds: Attractive, Slave, Military. Occupation: Farmer

Voice: Speaks like tongue is numb

Attributes [hide]

Ekemon Enigma, Male Tiefling Druid 1
Medium (6'4") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 7 (-2)17 (+3) 13 (+1)11 (+0)
Skills History +5, Stealth +2
Senses Passive Perception 11
Languages Common, Gnoll, Orc, Halfling
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 160 gp.


Social Check DCs


Nalral Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: 4'1" and lanky with angular features, he is an attractive figure. He wears a brown wide-brimmed hat and brown clothes. His brown hair is cut short with large spiked bangs in the front. This amber eyed westerner is not easily forgotten.

Personality: Nalral hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Sabotage a competitor.

Ideals: Artistic, Logical. Bonds: Attractive, Job, Slave. Occupation: Farmer

Voice: Pronounces O like U

Attributes [hide]

Nalral Trueblood, Male Dwarf Wizard 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)8 (-1) 6 (-2)8 (-1)
Skills Intimidation +1, Religion +1
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1500 sp.


Social Check DCs


Dariff Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears a colorful flower in her brown hair. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Dariff was born with her mother's beautiful face. Through the years after Dariff was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Dariff's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Dariff and her spouse have recently divorced.

Motivation: Wants to work out more often; and she's repulsed by the pc

Ideals: Fighting, Athletic. Flaws: Addict, Antagonistic. Bonds: Attractive. Occupation: Jeweler

Voice: Aggressive tone

Attributes [hide]

Dariff Trueanvil, Female Dwarf Warlock 1
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 7 (-2)8 (-1) 13 (+1)12 (+1)
Skills Animal Handling +3, Nature +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp.


Social Check DCs


Randal Gentry, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a simple yellow robe with pastel stripes complete with hood. He wears his brown hair up in a very large beehive style do. His violet eyes have a joyful gleam in them most of the time.

Personality: He can speak with the recently deceased. He is a ruthless business man, a trait he acquired from his father.

History: He got into the Cartwright business at a young age. Randal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Randal decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Cartwright kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he'd like to take his coworkers down a peg

Ideals: Gifted, Entrepeneur. Flaws: Greedy. Bonds: Job, Criminal record. Occupation: Cartwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Randal Gentry, Male Half-Elf Commoner 1
Medium (5'10") Half-Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)7 (-2) 10 (+0)12 (+1)
Skills History +0
Senses Passive Perception 10
Languages Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 60 gp. Red garnet (150 gp). 1 Simple lock.


Social Check DCs

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