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NPC Generator

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Advanced [show]


Gunter Byron, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of emerald and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His skin is fair and his fingers are delicate and long. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.

Personality: Gunter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He does not trust anyone and sleeps with one eye open.

History: The child of a Cartwright, who enjoyed hunting, Gunter was taken on many hunting expeditions. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it.

Ideals: Artistic. Flaws: Insomniac. Bonds: Rich, Nature, Criminal record. Occupation: Mayor

Voice: Scandinavian accent

Attributes [hide]

Gunter Byron, Male Human Sorcerer 1
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)9 (-1) 6 (-2)11 (+0)
Skills Animal Handling +0, History +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp. Moss agate (14 gp).


Social Check DCs


Mastema Wisdom, Female Tiefling [Permalink]

Personal [hide]

Description: She is in excellent shape and wears silk and lounges about seductively. Her white hair is still thick. Her eyes are black and catlike.

Personality: A deeply religious woman she believes everything happens for a reason. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born on a small isolated farm. Mastema liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She now spends her time doing works of charity.

Motivation: She has a rivalry with the Church that dominates her actions; and wants to work out more often

Ideals: Athletic, Philantrophist. Bonds: Attractive, Religious, Nature. Occupation: Detective

Voice: Hissing voice

Attributes [hide]

Mastema Wisdom, Female Tiefling Rogue 2
Medium (6'2") Tiefling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)15 (+2) 14 (+2)13 (+1)
Skills Investigation +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Terran, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 310 gp.


Social Check DCs


Tomph Cooper, Female Half-Orc [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She very much looks the part of a Fisher. Her white hair is lengthy. This brown eyed northerner is not easily forgotten.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She uses divination through singing.

History: She was born several months after her mother was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She tends to her Fisher job now, and dutifully fulfills any obligations she has.

Motivation: To be a Tailor again; and balancing her hectic life and new fisher responsibilities is difficult

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Job, Military. Occupation: Fisher

Voice: Forgets to breathe while speaking

Attributes [hide]

Tomph Cooper, Female Half-Orc Bard 1
Medium (4'8") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)7 (-2) 10 (+0)8 (-1)
Skills Stealth +4, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 80 gp. Smoky quartz (60 gp).


Social Check DCs


Audhild Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is light but she possesses many brown ritualistic tattoos. She wears tattered old clothes. She has styled her golden hair well, parting it to the left. Her brown eyes are passionate and lively.

Personality: She acts crazy and hedonistic. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: Audhild lived on a farm with her mother, near the main road leading to a nearby town. A few years later when the east was not economically sound they moved to her current location. Since then, she has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Immigrant, Family. Occupation: Spice Merchant

Voice: Sleepy voice

Attributes [hide]

Audhild Graybeard, Female Dwarf Druid 3
Medium (4'3") Dwarf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 15 (+2)6 (-2) 7 (-2)9 (-1)
Skills Athletics +0, Stealth +2
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 8000 cp. 1 Darkwood Shield.


Social Check DCs

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